Kr!s's Forum Posts

  • ...exciting...

    ...clever...

    ...to gawp at...

    Not quite.

    Sorry but I didn't really like it.

    It just isn't fun.

  • > How about adding black bars to keep the original 16:10 aspect on a 4:3 resolution?

    >

    I'm guessing to mean so you could support both types of monitor, from like an option screen? I don't see why you couldn't... you could try putting actual black bar sprites on the top layer. If you place them in the right spots and make them the right size, and get creative with the resolution and maybe some zooming, it could work pretty well I think. It's something that might need some tweaking to perfect but I don't think it'd be all that complicated.

    It is complicated... trust me...

    At least for me it is. I just couldn't do it.

    I really think there should be an option within Construct to stretch, fit, or whatever you want to do with the display and resolutions, without having to zoom each layer individually and all that stuff.

  • How about adding black bars to keep the original 16:10 aspect on a 4:3 resolution?

  • I think I get the idea, but a CAP would make things so much clearer!

    Thanks for sharing

  • The handplant thing is something that one will get used to when playing the game.

    Please explain how did you do the Dynamic Resolution plzkthx!

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  • Why is it that I always make something that you guys are talking about, without even knowing you guys are talking about it until I've finished?

    ~Sol

    I don't get it... When I change the Display Size, I also have to change the zoom for every Layer?

  • I know this may seem really lazy, but could you please post an example?

  • I don't really know if this is a bug, but well...

    It seems that the handstand animation speed is set to the player movement speed, am I right?

    So, if a make a handstand and I stop pressing a direction, the animation will be SLOOOOW...

    And also, after pressing R a bunch of times, it crashed more than once.

  • Is there any way to change the aspect ratio of the screen?

    I have a 16:10 widescreen monitor and obviously, everything that's running fullscreen on a 4:3 resolution looks weird.

    Is there a way to set the is screen on 4:3, 16:9 or 16:10 ratio? That would be really awesome

  • It's looking pretty good!

    Great animations so far!

    I totally enjoy a game where I have to avoid traps and stuff.

    My only suggestion is that maybe you should make the window 800x600, A LOT of people use their desktop resolution at 1024x768, so that would make the game more accessible in that sense.

    Unless you're going for fullscreen only.

  • Turning the gravity off for vertical moving platforms, that's exactly what I was going to try.

    It's really late now, so I'll do it tomorrow

  • Have you sent the EXE to someone else to see what happens?

  • I was about to integrate that into my game so we're in the same boat...

    Anyway, I still had to use detectors for other stuff such as ladders and jump-through platforms and it hasn't been too complicated yet.

    I'll try some stuff with moving platforms now...

  • Wow, I hadn't noticed it before.

    You're absolutely right, it doesn't work.

    You better report this to the bug tracker.

  • One technique for animations if you use photoshop is to create an image, say 128x128, and draw each frame as a separate layer...or use folders if you require more than 1 layer....then you can flick them on and off and photoshop has some neat features, like the ability to export each layer as separate files, or export as an animaton, etc. Thats how the graphics were done for braid.

    http://www.davidhellman.net/braid/anima ... s-main.zip

    Then you can just use the import dialog in the animation bar to bring them in.

    Those guys are freaking geniuses (David and Jonathan).