I was going to add collision masks to some enemies in my project but it has turned pretty problematic. I found out how it is applied and it came to my mind that it seems mostly only useful for single-image tiles, unless I am missing something.
I created a seperate animation with a frame in it that was 24x16, with a hotspot at the bottom-center, because I wanted this to be the collision mask for all frames, but when I execute the command to make it so, it clearly doesn't apply this frame in a way where it uses the graphic AND the hotspot of that frame, but it rather seems it just takes that image and puts it in the top left space of the size of other frames.
I thought the point of collision masks was mainly for characters in a game, not tiles. Is there a way to do this I missed? If not, I'd really like to request such a feature, even maybe deciding which frame to make the mask in the way I explained during runtime.
I assume a lot has to do with making every frame in the same size image, but that's not very effective if some frames only require 32x32 instead of 64x64.
Thanks for the help.