kingpirux's Forum Posts

  • also, is there a way to know the index position of the room when created? if there is more than one room. So the peer only needs the index position to enter and not the entire ID

  • I was wondering if there is a way to close the room, so no new peers are connected. I know that i can kick new ones but that's a waste of bandwith and timing.

    This is because my game allows new players until a set time, after that, the room must close and no new players will join in, there is no "visitor" view.

  • Simply that if i write the correct english reference, it shouldn't change it to anything of my lenguage that started with the same letter, because is stressing.

    For example if i write layoutName right now it automatically replace what i wrote with the first object that starts with L and is annoying... also if i search for an english word it should check in the original name too, because if i see a tutorial in english i want to find those words, independent of my lenguage.

  • Nepeo - shouldn't cloud saves be atomic? i.e. upload to a different file, then replace the target file with a move or something. If you just upload directly over the file and it cuts off half way, it might leave the file corrupt. (I'd have thought Google Drive itself would have something to make this atomic too...)

    that's an intresting solution.

    Drive have file history if you want to undo a last "update" but not the first one. so if this is the first save it will be imposible to solve. That's why im asking the method of upload, also, there should be a "recovery file" if the Construct Crash, so it recovers from the cache the last open file allowing to try again to save the file in the cloud (or choose to do locally to avoid problems)

    Without this, then first file should be always local, to avoid this problems, maybe a warning before saving, like a recomendation.

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  • I would definitely recommend saving often, but even so if a save fails you should be able to try again? You can see the progress of file saves in a status message on the bottom left of the editor, and a dialog will appear if a save fails.

    it was saved, and no message was prompt, maybe it could be saving in the background when i closed firefox but no warning was shown, i just saw that the "warning you can loose all your progress" only shows up if i didn't press the "save button", but DOESN'T show if it is DURING the saving process, so i can accidentally close the window and nothing stops it. You should move the warning until the entire saving process is complete.

    When saving to the cloud a dummy file is initially created with no content, then updated with the project contents. So if you see a 0kb file only the first half of the save worked... ... Saves are created in memory then uploaded to the cloud, so there is kind of a local copy but it never exists on the filesystem.

    Then why don't you just create that file in a safe and accesible area to avoid this kind of problems? i think that a few more seconds in saving process is worth the local secured backup,

  • and this happend again the FireFox explorer started to feel very slow and heavy (more than 2gb of ram eaten) so i decided to save, close and reopen, and when finished closed... reenter to ff, editor, and open the file in the cloud, the file was corrupted and now weights 0kb...

    again, luckly was testing but here we have a huge problem. This method of saving directly into the cloud is NOT good at all. I was wondering again, Ashley , is it being saved locally and then uploaded or just directly into the cloud? if it is local, then there should be a method to recover the save in the temp folder of the computer?.

  • intresting detail but 25kb today is nothing, ¿why dont you create a full array with data and compare with the same in c2 and upload the results?

  • Google drive keep previous versions of your files. Right click a file a choose 'manage versions'.

    there were no previus, it was the first save :I

  • My recommendation to you is to do what I do. Compulsively save like crazy. Save UP like crazy. We have a title releasing on steam in 9 days and I have 114 capx files. Assume you're going to lose everything - it's the only way to NOT lose anything.

    I know that doesn't help you when it crashes when saving, but it will help minimize any major losses.

    I'm banking on that desktop build at some point anyway..

    i know, luckly i do that. But im afraid that C3 is scaring me with this things, it was my first attemp to work with it and BAM! But beside that, i still using C3 with no really important projects.

  • I had this problem, i was saving into the GDrive and suddenly Chrome crashed, just the error screen poped out and closed Construct3.

    When i went to the drive to open it again, the file was corrupted and couldn't open and there was no backup at all.

    So, with backup system implemented and all, how is C3 protected against explorer crashes, internet disconnections, GDrive load problems (because that also exists, some times i need to enter GDrive to C3 detect it) and all the known problems with the cloud?

    Is there a local copy of the open project to recover in this cases? i mean , i don't know, like the temp folder of C2 that a lot of times saved my life or something like that? backups must be fast saves so to the cloud isn't quite a good idea.

  • Fantastic Quest Map Navigation — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/fantastic-quest-map-navigation-4208

    • Construct 2 and 3 compatible

    <h3>For Artistic Map Designers</h3><div class="deshr"></div><p>This templates allows you to easly create a Map to navigate in a single image, it's perfect if you have an artistic map or ilustration to use, also if you like to create a hand made map or waypoint style map.</p><h3>Intuitive Map Navigation</h3><div class="deshr"></div><p>The player will be able to:</p>

    • Search for important posts divided in kingdoms, cities and places.
    • Get information about the place like story, dungeon, missions, treasures, mission completion, and much more...
    • Link between the map and layouts with a simple text, to allow the player to go inside missions and cities directly from the map.

    <h3>Customizable and configurable</h3><div class="deshr"></div><p>The entire data comes from a CSV so you can update your maps without exporting the game, also is easy to edit in excel or google sheets. </p><h3>Plugins Needed and included</h3><div class="deshr"></div>

    • RexRainbow's CSV to Array (to load data)
    • Lunarray's lite tween (for special effects)
    • ---

    <p>If you have questions, just ask me directly! :D</p>

    Use this topic to leave comments, ask questions and talk about Fantastic Quest Map Navigation

  • why is taking so long the finished spanish version to get into C3 compared with all the others?

  • Here is an update. Now i was figuring out a way to use it, but i had the problem of perspective movement, in my attempt to fix it, i found a way to do some kind of proyection from the bottom... just like the holograms in ancient movies....

    https://youtu.be/0O_Nxo_abno

  • now working on a tutorial https://youtu.be/Nbrekv_iw0Y