kingpirux's Forum Posts

  • wow!! i want to try that

  • try check the proyect i shared, i used a small svg file and tryed to make it in the same size. i dont know how the calculation for resize works, isn't a vector just a coordinate point and resizing adding the diference? why is souch a big difference in performance?

    i found that the svg file takes some time to load using the action "change image", there should be a "load complete" event for the svg to be ready to show or it will be transparent until that.

  • hmmm crap i edited and graphics dissapeared :(

  • I love vectors so i started to test the SVG performance.

    Using the

    Bounding box updates performance test

    but with real deal testing, since i belive that pure raw cpu utilization is quite useless for a game. Then i added 3 things:

    - 8 movement behaviour

    - solid walls to hit

    - and bound to layout

    The results in 2 phases:

    First, raw draw Sprites

    12815 objects

    raw draw svg

    5529 objects

    The result is a litle bit obvious, sprites double svg in screen quantity. but now i cap the sprites to a same amount of elements and added movement

    using the keyboard i move everything to the top so they collide. And there is an intresting performance test, with the sprites we get 60fps in stand,18-24 in movement and 10-14 fps on collision with the walls.

    in svg we have 35 fps in stand, 22-23 in movement and a weird spread from 8-20 in collision, having issues when drops the 10fps barrier, as you can see they jump the wall :P

    im pretty sure that with time this will be fixed and better. For now i just hope for the momment when we can edit the xml data in runtime to create animations (like rotating objects or editing the xml variables like the color of the vector elements)

    the proyect for testing drive.google.com/open

    Tagged:

  • in my case the problem is with updates. when you update the game, all local storage is cleared :(

  • at the end couldnt do it because i dont have https, but i got the https and then my signalling server couldnt connect, so i just delete the sw and the offline to push a little the update BUT, IT DIDNT WORK because some explorers dont update like that...

    i had to add some lines to the index.html:

    <meta http-equiv="Expires" content="0">

    <meta http-equiv="Last-Modified" content="0">

    <meta http-equiv="Cache-Control" content="no-cache, mustrevalidate">

    <meta http-equiv="Pragma" content="no-cache">

    i dont know if this was the reason of the update working, but, at least it worked for now.

  • I have a web game but there is a big trouble with updating the game, since it loads from the browser cache, i already placed the "on update found" but it never triggers, tryed realoading and waiting a lot, but it doesnt seems to start updating.

    Is there any condition for the game or browser to update it?

    Tagged:

  • To leave a public reply:

    - The Scirra Multiplayer plugin can be used to create this kind of behaviour. Just have 2 apps (or layouts) the difference in a normal multiplayer is that the player don't recive information about the game elements, just the status (is playing-not playing)

    - The air console plugin is powerfull if you want to sell your game in air console, there is a template somewhere that helps you to create the joystick.

    - The server (signalling server) is the hosting for the multiplayer ip directions pointer. Something like

    Player: "where in hell is the other player?"

    Signalling: "right there ->"

    So if you want to make a local multiplayer you are going to need internet to make it work. But if you want it fully local without internet, you need to create a signalling server (to do it with scirra's plugin, you must buy it in the scyrra store) and turn it on in a Node.JS compatible OS in the same network and point the players to the IP of that computer.

  • kingpirux Ví tu perfil y me di cuenta que somos compatriotas, ja! Impresionante tu trabajo, felicitaciones!!

    jajaj muchas gracias :D lo mejor sería seguirlo en otro post o agregame al facebook (emmanuel rubio) y te cuento

  • 1481 days since last answer, but I need to know... Is this project still alive? Anywhere I could download it? buy it? I´d really like to see it working

    the construct plugin replaced this completly, there is almost no need of it now. The only reason is to have a free plugin to create your own server.

  • i can't understand the lenguage part, the plugin doesn't have the lenguage part at all. And the documentation says that the json MUST be in a specific way that is not the normal construct json file (no problem with that but, ¿how we implement the lenguage file if the plugin doesn't tell the lenguage to use?)

  • that's understable. But a lot of places simply don't allow refund when using the internal credit. With an extra steep of "if you understand this, proceed?" will make it a lot more easy for every construct developer.

  • nope, because we cant use scirra store credit for it. also it's separated method and page.

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  • I just saw that Construct 3 is not related to Scirra store in any way. My concern is to be able to use my Scirra Store Credit to buy the C3 Licence (when able) why isn't that an option? why is not related to the store?

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  • Depending on how you want to use Firebase, you can integrate it quickly and easily with Enhance.

    For more info, just follow the link : goo.gl/LUc3iD

    RozekEnhance is it possible to do user registration and login with enhance? with firebase or any other, just want secure login and registration