kingpirux's Forum Posts

  • Epic Graphic Novel Template — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/epic-graphic-novel-template-3976

    <h3>Text adventures made simple and epic</h3><div class="deshr"></div><h3>Aventuras de texto simples y ?picas</h3><div class="deshr"></div>

    • Espa?ol and English

    <p>Its a fully customizable XML based game system for Text Adventure games, also usefull if you want to include Dialog oriented presentations in any kind of game.</p><p>The CAPX comes with:</p>

    • Comes with a full game as example ready to edit. ?Only 110 events in the entire game! You can make a Text Adventure game fully compatible with Construct2Free edition.
    • Multiple Lenguage Selection Menu
    • Save points and jump chapter options.
    • Multiple Choice menu to create endings and paths.
    • Cool Plugins to use for animation and positioning.
    • Easy to use character method.
    • Entire Story Core in the XML so you can work with a friend (he writes the story, you develop the game).
    • Easy to expand and adapt!

    <h3>Included in the package</h3><div class="deshr"></div>

    • Third-Party Plugins:
    • - Rex Timeline (necesary for the other plugins and behaviours) also very usefull to control time in game.
    • - Rex Layouter: an object that control area positioning and moving for option boxes and more.
    • Third-Party Behaviours:
    • - Rex Text Typing (for writing letter by letter effect),
    • - Rex MoveTo (to place boxes and options where you need them),
    • - Rex Layouter cyclic and linear (to arrange boxes in a perfect circle for questions and options).
    • - Lunarray Litetween (replace Sine for many effects)

    Use this topic to leave comments, ask questions and talk about Epic Graphic Novel Template

  • Intresting, ill check the logic again, thanks

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  • Problem Description

    • Freezes the entire browser without error warning.
    • Aparently caused for trying to do an ecuation in an array inside a loop (any kind of ecuation, example "Array.at(x,y)+1")

    Attach a Capx

    https://drive.google.com/file/d/0B7w6u3 ... sp=sharing

    needed pluggin (error not affected by puggin): https://drive.google.com/open?id=0B7w6u ... EI0UEhNa2s

    Description of Capx

    It creates a noise array

    Steps to Reproduce Bug

    • Run the CapX to see it freeze
    • Change action "Set Value getground to 1"
    • Run CapX to see it work
    • Change action back to "Set value getground to Array.At(getx,gety)+1"
    • Change the Array action to "Set Value at (0,0) to getground"
    • Run CapX to see it work

    Observed Result

    The CapX freezes if an ecuation uses the array value.

    Expected Result

    Resolve the math ecuation.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Win 7 SP1 64bit

    Construct 2 Version ID

    Beta 245

  • lol i had the same problem and tryed something similar but simpler, i just keep sending messages and handling the "login" when receiving messages (because the problem is that the "ondevicejoin" is not triggered, but the device actually can send messages)

  • Brutal Galaxy HellDown for Air Console

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  • Can you try to add a console.log(deviceId) on the controller and see if it ever is 0? 0 Is SCREEN, you are correct. When do you trigger the handshakes on the controller? $(document).ready?

    o.o how is that of "document ready"? it is not in the controller example.

  • Hey! Some little bugs yes, but for what I have seen so far, after days debugging, it's in 95% of the cases due to construct 2. If your controller reacts, it is connected, it's as simple as that. Are you sure of your code C2 side? Do you broadcast game ready? Do you use a custom loader? Try Browser.log to debug. Quite honestly, my onjoins are all triggering.

    Im quite sure is in C2, but in the pluggin, my side is easy as "on join - add player" but it doesn't trigger, i hard tested with console logs from both sides (controller and C2), and found 4 cases using the same code:

    1º - It doesn't trigger deviceJoin but socket is reserved.

    2º - It doesn't trigger deviceJoin AND socket is NOT reserved so 2 controllers have the same socket (this happens only in simulator)

    3º - It triggers device join, but doesn't nicknamejoin or deviceIDJoin is 0 (i read that 0 it's suppsed to be the screen) or

    4º - It triggers completly normal, perfect.

    So maybe the first 3 or 4 players connected comes with one of the 3 first errors and the rest goes perfect.

    Im not sure if the problem is in my controller because if i restart the controller it joins perfectly. ¿is there a way to check in the controller if it had join correctly?

    Here is my controller

    http://www.heroesestudios.com/BGDEx/controller.html

  • Psychokiller1888 i find out that there is some weird trouble with DeviceJoin, some times it just doesn't triggers or takes too long to recive idnickname and number, BUT you can recive messages... at the end, i had to check if the player joins by listening their messages. ¿it's just me or it actually have that issue?

  • im having the problem with "Rate limiting to 10 messages/updates per second." but i don't know how to restrict messages in screen.html

  • saddly there is no intention to do it from tobii

    but i saw that most of indies are just using the option "click on key press" that comes with the regular driver, so basically it's a second mouse in the screen.

  • so basically, while i don't change it in the code any variable is a constant :I

  • I really don't understand what's the point of a constant variable, if i don't want a variable to change, then i don't modify it in the script, so, how do i use constant variables? in wich case i need to tell the engine that i don't want to modify this variable even when i'm using an action to change it? or why i would do that?

    What's the advantage of a constant over a normal global?

  • kingpirux no, too many work hours last year so I've had very little energy for anything other than work, which is really bad for innovation, I will have to do something about that

    o yea! hope you can do it this new year! give it a day per week or at least a few hours every freeday. If something new comes up please keep me update!

  • Well, it's a beta and I cannot test, we are working on a game and do not install beta versions. I'm on r239 and I cannot repro. I did a clean plugin install with the latest and that doesn't happen. Try downloading the plugin from my Git repo: https://github.com/Psychokiller1888/air ... le.c2addon This is the one awaiting merge on the official repo. It does have a few fixes

    i tryed r239 and the problem is gone! <img src="{SMILIES_PATH}/icon_e_surprised.gif" alt=":o" title="Surprised"> something is going on with the new beta version. Stay alert!

    <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> thanks

    Also if it helps: The problem was using Personal Licence Construct 2 r241 x64 in AMD PhenomX4 II 3.8ghz with 8 gb of ram with Win7.

  • was there any update about it?