KENYONB's Forum Posts

  • It's definitely the Spriter animations. I deleted the Spriter animations in the C2 project and it opened in C3.

  • thanks for the hint! I checked the console and see this:

    [Project] Exception opening: Error: expected a child with tag name 'animation-folder'

    at ǃ_.ǃQr.Element.ǃZH (main.js:2)

    at Function.ǃ_rI (main.js:63)

    at Object.i.push.ǃ_.ǃaL [as ǃbBz] (main.js:63)

    at n (main.js:2)

    at s (main.js:2)

    What exactly does this mean?

    I'm using the Spriter plugin in both C2 and C3, so wondering if it has to do with that?

  • Has anyone else encountered this error exporting a capx from C2 and trying to open in C3?

  • Has anyone had their game approved recently? Mine is still under review since i submit it well over a month ago.

  • Nepeo thanks for checking out the Google Play Services behaviors in my game and for the detailed reply. And glad you can appreciate the potty humor. (Apple sure didn't because they rejected the game. lol)

    Interesting theory about leaderboard/achievement loading slowly due to lack of players. THat could be true with this game since there aren't many downloads.

    Good idea about having the buttons do something to let the user know it has been pressed, and that we're "waiting on Google". Maybe a small pop up message/dialog box. I'll have to do some tests... but is there an event I can use to trigger when to hide the pop up/dialog?

    And no, I wasn't aware you added the "welcome back" and "achievement unlocked" pop ups. That was my next request. Awesome! Going to test...

    ...I just rebuilt my game with the latest release and the "welcome back" pop up displayed on login. Still need to confirm if the achievement shows (It might take a while to unlock the next achievement since I've unlocked a few already).

    Again, really happy that everything works and that you added the new features to the plugin. Great work!

    Nepeo I have the button when pressed showing a looping animation that I want to stop when the Leaderboard is loaded, but I dont see any event for something like "On Leaderboard Displayed". Is there a way to achieve this? Or is this an event that would need to be added to the plugin?

    And I'd like to do the same for when the Achievements are loaded- stop the animation.

    Please let me know if this is currently possibly.

  • Nepeo thanks for checking out the Google Play Services behaviors in my game and for the detailed reply. And glad you can appreciate the potty humor. (Apple sure didn't because they rejected the game. lol)

    Interesting theory about leaderboard/achievement loading slowly due to lack of players. THat could be true with this game since there aren't many downloads.

    Good idea about having the buttons do something to let the user know it has been pressed, and that we're "waiting on Google". Maybe a small pop up message/dialog box. I'll have to do some tests... but is there an event I can use to trigger when to hide the pop up/dialog?

    And no, I wasn't aware you added the "welcome back" and "achievement unlocked" pop ups. That was my next request. Awesome! Going to test...

    ...I just rebuilt my game with the latest release and the "welcome back" pop up displayed on login. Still need to confirm if the achievement shows (It might take a while to unlock the next achievement since I've unlocked a few already).

    Again, really happy that everything works and that you added the new features to the plugin. Great work!

  • why not use the Mobile IAP plugin?

    https://www.construct.net/make-games/ma ... mobile-iap

  • Good afternoon, I still can not make my google play signin work, I tried to create a new APP from scratch, and just put the functions, from when it load, signin ... however it loads, stops and reloads.

    and never connects.

    Can someone please give me an example of how to connect in google play?

    I'm going to post my capx that I'm trying to do, can it be a problem with google dev account?

    or is it just some mistake of mine?

    https://www.dropbox.com/s/8l18ydv4kk3i9 ... t.c3p?dl=0

    What i`m doing wrong?

    can someone help pls?

    i need open a new topic with this problem?

    >

    > > Hey bro, i do what u say but nothing happens yet... idk what i`m doing wrong =(((

    > >

    > >

    > >

    >

    The problem could be your with your Google Play account or app setup. Check this for reference. It helped me:

    https://developers.google.com/games/ser ... e/enabling

    And yes, I'd start a new "How Do I...?" topic and upload your APK so others will have a look and one of us will be able to help you once we see what you're trying to do.

    Keep trying. You'll figure it out!

  • Hi Nepeo

    I have Google Play Game Services working in one of my Construct 3 games thanks to your plugin. It signs the user in automatically perfectly fine. It saves hi scores to Leaderboards and unlocks Achievements. I am able to load hi score and display in the game. But all of these events are very slow. Especially if the user gets a new hi score. It can take anywhere form a few seconds to 30 seconds to load the hi score in the game, load the Leaderboard on press of a button, and load Achievements on press of a button.

    Is this normal behavior? Is this because most requests from the plugin are asynchronous or non-immediate?

    Would you mind trying my game to let me know if this is expected behavior?

    https://play.google.com/store/apps/deta ... .runnybutt

    Assuming you've never played this game, your first score will be your highest. Then beat it and try to load the leaderboard and you'll notice it doesn't load immediately. If you play again before it loads, the leaderboard will load in the middle of gameplay.

    Please let me know what you think and if there is any way to speed things up.

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  • wouldn't use any of Rex's plugins. They aren't going to be compatible with the new runtime. They will need to be rewritten and he isn't going to do it.

  • Hey bro, i do what u say but nothing happens yet... idk what i`m doing wrong =(((

    and i do this on my MENU window..

    my game ID, i place in all slots XD

    i need any more to signin?

    in google play dev?

    My game is in test for intertest, not in Beta or Alpha yet..

    but i think its not the problem..

    >

    > > i have your first issue with google play..

    > >

    > >

    >

    I can't view the images you posted.

    No, the game doesn't need to be Alpha or Beta, but you do need to publish Game Services for the app. And the APK must be signed.

    Please refer to the manual regarding the plugin here:

    https://www.construct.net/make-games/ma ... oogle-play

  • i have your first issue with google play..

    i`l post images..

    1 http://prntscr.com/jjsa6m

    2http://prntscr.com/jjsagd

    3http://prntscr.com/jjsajh

    After this, dont happens nothing...

    i create a BUtton to signin, however when i press the button, nothing happens too.

    This is part of my code...

    can you help me, please?

    http://prntscr.com/jjsb7a

    > Hey bro, i bought C3, and i`m fine with this xD

    >

    > i`l trying to add google play services to C3 now,

    > i`l post if it works.. thx for help

    >

    >

    > > camboriu Construct # will eventually be able to build signed APKs. But for right now, you can build an Android Studio Project, open in Android Studio, then build a signed APK from that.

    > >

    > > Also, all this time i thought you were referring to issues with Google Play Game services for Construct 3, but you're talking about Construct 2? I haven't bothered with the plugin in C2, only C3. Trying to move everything to C3 since the Construct Team is putting all of their efforts into C3 engine.

    > >

    >

    You need to wait for the plugin to load first, then on loaded you can sign in. This is how I have it set up in one of my C3 games. Try this:

    If you want to see it function, try my game here:

    https://play.google.com/store/apps/deta ... .runnybutt

  • camboriu Construct # will eventually be able to build signed APKs. But for right now, you can build an Android Studio Project, open in Android Studio, then build a signed APK from that.

    Also, all this time i thought you were referring to issues with Google Play Game services for Construct 3, but you're talking about Construct 2? I haven't bothered with the plugin in C2, only C3. Trying to move everything to C3 since the Construct Team is putting all of their efforts into C3 engine.

  • > I wouldn't. Rex abandoned his plugin and the new runtime is going to require a complete rewrite. We need an official plugin by Scirra or use standard events to accomplish the same thing.

    >

    Do you have a link where I could read about that new runtime? Will these upcoming changes break all external add-ons, or just the MoveTo?

    Ashley says here plugins will need a complete rewrite:

    c3-new-runtime-and-unnofficial-addons_p1172088?#p1172088

    and a blog post here explains in more detail about the new runtime:

    https://www.construct.net/blogs/constru ... ilable-950

  • BadMario can you point me to a simple tutorial using events to replace MoveTo? Or do you have a sample capx you could share?

    Last I tried, replacing MoveTo with just standard events took way more time than just using the plugin that works really well and is super easy. But agreed, I'd like to avoid using unofficial plugins whenever possible.