add instance variable posY to brick object then on start of layout set it to Self.Y so each brick knows where it is.
after one is hit do
Brick > set instance variable posY to Self.Y + 32
Brick > abs(Self.Y - Self.posY) <0.1 ACTION: Brick > set Y to lerp(Self.Y,Self.posY,1-0.15^dt)
That should work