kaos's Forum Posts

  • That link newt posted is pretty interesting, definitely worth a look.

    And Madster, you're doing it wrong

  • Yeah, I don't know about the Bink Video thing, but the rest of that seems really nice.

    I like the particle idea, which could be used for many useful things.

  • Whoa, thats awesome!

    I seriously need to look into getting 3D to work....

  • Yeah, thats a nice engine, and looks funny too.

    I think the bamboo effect would be easy if aforementioned problem didnt exist.

    AND: Wait... Ashley is a guy? o.0 my bad.

  • Yup. I ended up trying to resort to 3D Boxes for my BG, but they are all skewed because the 3D Boxes origin is set to the center of the canvas, like so:

    <img src="http://i166.photobucket.com/albums/u86/Kaosjkm/Screencap2.png">

    I talked with Ashley about it, so maybe she can do something

  • Yeah, that could end up being a cool effect.

    However, I want you to take note of this:

    <img src="http://i166.photobucket.com/albums/u86/Kaosjkm/info.png">

    Hope everything works out!

  • To make the life of constructors easy (i.e, tweaks for usability)

    In the project explorer:

    One should be able to right click event sheets and get options such clone, open (I know you can double click, but still), etc.

    Come to think of it, clone would be great for many of the items in project explorer.

    Project Canvas:

    Right clicking or slow clicking on an object will have a rename option.

    Picture editor:

    Please, please, PLEASE add support for Alpha Lock

    Event sheet editor:

    Add options for New Group and Comment in the right-click menu of: + New event

    Most of these are simple tweaks, but would make the life of a constructor much easier. Please look into them.

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  • Thanks for the update, gonna try it out!

  • Heh, that'd be cool. Then maybe someone that can program could pick it up?

    Also, great work guys!

    When my project gets a bit prettier i'll post a screenshot here...

  • My take on a Touhou style shmup engine.

    Not intended to be a carbon copy, I plan to include many different features, such as equips, interactive level, and multiple player bullet types.

    <img src="http://i166.photobucket.com/albums/u86/Kaosjkm/Screencap.png">

    Current features:

    Basic and Focus Movement

    Shooting (duh)

    Special shooting for focus mode.

    Enemy Indicator

    Basic Score system

    And... no sprites yet, as I intend to make custom sprites.

    TODO:

    Some form of enemy management and AI

    Cleanup code and HUD

    Allow multiple powerup levels and multiple bomb types.

    Item pickups, weapon equips

    blah...

    Controls:

    Up, Down, Left, Right - Movement

    Left Shift - Focus Mode

    Z - Shoot

    X - Bombs (Not yet implemented)

    Download link:

    http://www.sendspace.com/file/10ldga

    =====UPDATE=====

    A minor update to get everything working smoothly. Also a code cleanup.

    ADD - Particle effects for bullets

    CHANGE - Enemies now die.

    CHANGE - Trackbar now targets closest enemy.

    FIX - Trackbar no longer goes offscreen.

    FIX - Bullets did not fire right with multiple enemies.

    DEBUG - Left clicking will spawn an enemy at mousepoint.

    Screenshot:

    <img src="http://i166.photobucket.com/albums/u86/Kaosjkm/Screencap3.png">

    Direct Link:

    http://kaosteam.110mb.com/files/project ... ild002.exe

  • Eh I figured it out, It was mostly idiocy on my part.

    I can get a fairly large number of bullets on screen, to the point that there are only a few safe pixels here and there, so its fine for what I want it for.

  • I have Superior Windows XP 64

  • I tried a test to see how many bullets I could get on screen, and I didn't get very many (<500) before there were stutters in the pattern.

    I'll just keep looking into it.... I'm trying to create a danmaku game as well, and i'm hoping i'll be able to use construct for it.

    HGE could be an alternative, but it's been a while since I brushed up on C++ so I'd rather not...

  • Hrm...

    I know it probably wouldn't be possible or feasible for any full-fledged 3D for construct, however....

    There should be some form of support for loading up static, textured meshes for things such as backgrounds and such.

    Even MMF had a 3D Sprite object used for loading simple 3ds files.

  • Yeah, I'm looking to implement Touhou-style backgrounds as well.

    What I think I'll do is bunch several 3D boxes around in a clever fashion to emulate it as well as I can.

    I worked on a project a while back where you have to navigate a circle(physics) through a 3D maze.