KaMiZoTo's Forum Posts

  • Eisenhans I've just tried the CTRL+W on my old builds to check. It doesn't close the game. So I guess something has changed in the last NW.

  • Problem Description

    Pressing 'Escape' key quit the fullscreen mode.

    Attach a Capx

    No need

    Description of Capx

    No need

    Steps to Reproduce Bug

    Press Escape during a fullscreen game.

    Observed Result

    Game gets windowed.

    Expected Result

    Game should not change the fullscreen mode.

    Affected Browsers

    • NW.js v0.13.0 alpha 7 Operating System and Service Pack Windows 7 Construct 2 Version ID 218
  • I know that Aurel worked with Full HD assets on a 720p project, in low quality fullscreen. (The Next Penelope)

    It seems it worked pretty well.

  • After playing around with the kit, I can say it's an amazing basis brick for a metroidvania or any 'adventure' platform game.

    Furthermore, the code is very organized, commented and clear. Very easy to dig in and change things.

    It really worth its price. So much time saved. (specially with the room/objects manager)

  • Congrats to the team!

  • CHAMPAGNE!

  • Ok, after tweeking a little (thanx to ErekT 's help), I finally got something working pretty well in low quality fullscreen. and you know what? I Love that shader!!! <3

    Medusa with the effect. (even better while playing):

  • Very cool effect! Work pretty well.

    Unfortunately, as every shader in C2, the rendering pass is made before the upscale. So if you use Low quality fullscreen scaling, the visual result will be affected.

    (Why using the low quality? Because when you do a retro game in low res, the fullscreen high quality upscale is very very very greedy. Using the low quality is visually very close, and sooo much faster, as long as you don't play too much with shaders. )

    Of course it's not your fault. It's related to the C2 rendering process. And it won't change.

  • jeebroniz I had the same concern about that package file that can be easily extracted by anyone.

    I found a simple solution in another thread :

    https://www.scirra.com/forum/how-do-i-avoid-have-a-package-nw-file-on-distribution_t118694

    Frozenen proposes this:

    "just merge the .exe and package. Open a CMD prompt:

    copy /b yourgame.exe+package.nw newname.exe

    be sure to put .exe first then package."

    It's simple and it works. That's enough for me to avoid any 'noob' to unzip my assets.

    Of course, if someone really wants to steal your assets, there's nothing you can do.

  • Hello,

    I was wondering about this since a while.

    It could be interesting, in low quality scale, to be able to say to a specific shader to render AFTER the upscale.

    Perhaps with a little checkbox in the effects window. (a new column)

    I'm asking this because when we work with low resolution games and want to add a shader like 'scanlines', 'bulb' or any deformation shaders, the result is often awful after the upscale.

    I don't know if it's conceivable. Just asking.

    Thank you.

  • One of the best games made with C2!

  • Congrats! You can be proud.

  • s0nic5o000 I think we understood your point of view. You don't like the game, it's ok.

    But some people can like it, even if a famous worldwide mass mind crontroller youtuber tried it. (and I'm very very happy he did)

    And no, this is not a "joke" game. It took me days of work, writing, coding, sprite drawing, voice recording, music composing, testing. I put in it a lot of my personal and professional background.

    This is not a "joke game" because it's different from a minecraft or a Call Of. This is just a different 'game experience' completely related to the jam theme.

    If you don't "feel" the game, it's probably because you are not the target audience I aimed. So it's cool, try another one.

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  • goodfeet Anonnymitet Yes, I have to confess. I did the voice!

    Ethan Haha, I've just listened to that voice character and it's quite close.

  • Congrats Sqiddster and best of luck for the launch!!!

    I see your game will be steamplay (win/mac/linux). Any difficulties with the mac and linux exports? If you have advices or tips about that, do not hesitate to share. I'm quite interested!