KaMiZoTo's Forum Posts

  • In my personal opinion (as a non programmer), C2 has the best visual and intuitive interface/coding system for creating a game. THE BEST.

    I tried to move to unity or gamemaker or whaterver. But the result is the same: I'm not a coder and only C2 gives me "Magical powers".

    So I would love to keep C2 as my main game creation tool but it has a weak point and a serious one if you want to do cormmercial products : the exporters. (with all the issues we can read for months)

    I don't know if we can imagine 'solid native exporters' for every platforms (even consoles). I would be ok to buy the option for each exporter even hundred dollars (like the other engines do).

    But Ashley said it would be too difficult to maintain.

    "I WANT TO BELIEVE" anyway.

  • Well, right now, my platform game 'CoinOp Story' has 3253 events. My code is not very optimised and the game isn't finished. It will probably do 4000/4500 events when finished.

    Rable 23015 events?! OMG!!!

  • CoinOp Story third area.

    https://vine.co/v/OgYzLZZ5eZH

  • helena Thank you!

    Yes, you can use any gamepad compatible with Chrome I presume.

    I use my xbox 360 and my xbox One pads.( On the demo, you can only move with the stick. I've implemented the crosspad later.)

    Perhaps your gamepad don't have an analogic stick. (in that case, you will have to wait for the final game)

  • Hey Tokinsom

    The 'reset persisted objetcs' is my fault.

    It was needed to be able to "quit a game" (with persistant objs) to main menu and then "Start a new game". (so the objs get their original stats)

  • Ho well, its movement was strange. I think it should'nt go higher than the top floor so the hero doesn't hit the roof and fall down. And when I get out of the elevator and it is higher than the ground, sometimes it automatiquely goes down to the ground level; sometimes it stays in the air until I get close to it again.

    I don't know if I'm really clear. ^^

    Perhaps it could be easier (and for the player too) to have the elevator always going up and down with a little pause at each level. (so the player doesn't have to control it)

    But it can be boring for more than one floor situations.

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  • Nice basis! It works fine even the monsters behaviors. Good controls feeling too.

    Just some issues with the elevator.

    Keep up the good work.

  • I've just tested your capx.

    I first would have suspect the vsync bug of chrome. (which should probably be fixed soon)

    But that jerking issue also appears in firefox. Oo

    That's quite alarming. I'm really confused with all those jerkiness problems...

  • +1

    A wall sliding option would be great.

  • A little 6s Vine video of the second area of 'CoinOp Story':

    https://vine.co/v/O1uQz2ibxbu

    CrudeMik Nice game! Love the work on the sound.

  • Ashley Awesome!

  • Yeah sorry, it wasn't clear. (I've edited my post)

    I'm talking about the Persist Behavior.

    It's super useful when you have a lot of movable/destroyable objects in your game. You just tag them with the Persist behavior and they automatically remember their state. But the fact we can't reset that state is a lack.

    And I have to admit manually saving their state as a Json is a pain in the ass for me (I gave up). That behavior avoids doing that.

    It just needs a reset function to be perfect.

  • Hello,

    The permanent objects (obj with Persist behavior) are great when you want to save the state of different elements when you reload a layout.

    But, unless I missed something, there's no way to reset their state.

    Here is the basic issue you will get if you make a game with permanent objects :

    -You launch your awesome game

    -You click on Start a New game

    -You play a little and move some permanent obj

    -You pause the game and click on "go back to main menu" (very common thing in videogames...)

    -You click on Start a New Game

    -Hooo.... the permanent objets stayed in their last state.

    So I think it's important to have the possibility to :

    *Reset ALL permanent OBJ

    *Reset a specific permanent OBJ (can be useful too, for example, a puzzle game with multiple layouts)

    What do you think ?

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  • Aurel Thanx! Lol Nokia 3310 I will try something else then.

    A0Nasser Yep! I have two plans to release it soon. First one is to finish my temporal convector in order to get a copy from the future. The second plan is a bit harder : I will have to get all of you close to a massive black hole for 1 hour, giving me years of work and polishing on earth.

    (Yes I saw Interstellar and I loved it <3 )

    More seriously, I hope to finish it early 2015.