jomo's Forum Posts

  • The loading bar reminds me of the akihabara engine.

    http://www.kesiev.com/akihabara/

  • It's simple and fun. Good game!

  • Hi guys~ I've done a new tutorial about how to build a Leader Board with minimum efforts. This greatly benefits from rexrainbow 's Parse - Leaderboard plugin.

    You'll never know it's so easy to create your own leader board!

    https://www.scirra.com/tutorials/1465/l ... rse-plugin

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  • Hi guys~ I've done a new tutorial about how to create player login/sign-up database system. This tutorial uses rexrainbow 's Parse - Authentication plugin.

    You'll never know it's so easy to create a login backend database system!

    https://www.scirra.com/tutorials/1455/player-loginsign-in-tutorial-using-rexrainbow-parse-plugin

  • Hi all, this is my AVG template demo:

    http://www.memoryabc.com/c2_example/AVGTemplate/

    This demo uses my dialog module which can be bought in Scirra Store :

    https://www.scirra.com/store/royalty-fr ... module-776

  • Ajax failed. So my leaderboard can work properly.

    https://www.scirra.com/arcade/puzzle-ga ... y-farm-110

  • Hi everyone, the thread is so long that I can't read them all but I have 3 things to say:

    1. Performance. Comparing the performance of C2 with native app doesn't make too much sense, but comparing C2 with Cocos2D, pixi, and home made HTML 5 game, this makes sense. These 3 tools are supported in IntelXDK, so you can try their performance if you have time.

    2. App/game market. Even if C2 engine acts super lightening fast, and you spend all your daytime on your game, your game still just has only 10% possibility to earn money. But, if you can greatly shrink your development period, you are closer to success and that's the very unique value of C2.

    3. Support. Scirra sells product directly to global customers, of course gloal dummy questions fly back to Scirra. If you let similar questions to block your man power then you have no time to solve real bug and improve product. You need some core member to filter the question. Separate questions by region/native language is feasible.

    I'm located at East Asia, Taiwan. I can say more than 80% Chinese C2 problems are solved by me and my teamates. Game app dev/market here is going to have huge changes because it's ultra bloody but the amount of developer is still rising to burst out. If you are interesting in the situation in East Asia, you are welcome to have a chat with me.

  • In my design concept, ping example uses FSM and multiplayer doesn't. That's the main difference of those two examples besides movement prediction.

  • I'm going to release a Chinese C2 textbook. And my publisher had got requests more than 30 schools here. I will say gameplay design is another huge topic which should be separated from C2.

    I had classes in four university, and each of them has different 1st project after each negotiation.

  • I just finished a series of C2 MP class here(16hr). What kind of game you are going to design?

  • There are chances the <on timer> picks more than one instances. So you'll need to put a for each inside the <on timer> trigger.

  • You probably need to use cordova and add "background service plugin":

    https://github.com/Red-Folder/bgs-core

    The overall design process is not fundamental. Besides, I didn't try it before. Just want to share the info with you.

  • Is there anyone finished new MP game?

  • Hi kmsravindra ,

    Actually this product is not a plugin. It is composed of several eventsheets with complex events/actions and predefined function calls. User needs to copy those events to his project and include them to your own eventsheet. Of course, this product contains my experiences and knowledge about tween effects, so you can learn my experience by jumping to the codes if you have time.

    As a C2 tutor, I will suggest everybody try to learn how to use <liteTween> plugin first, then move onto rexrainbow 's <TweenTasks> plugin. All tween effects in this product are made by <TweenTasks>. It would be a little bit hard to control <TweenTasks>. If you can master <liteTween>/<TweenTasks> plugin then you can realize the same effect without help of this product.

    And Yes, you can set dialog box position and size by assigning parameters of "create_dialog" function.

  • jomo, The demos look great...I am planning to buy this and had few questions...

    ......

    Hi kmsravindra, your questions are really important so I spent some time answering them. Please find my replies in below link.