jojoe's Forum Posts

  • I was just asking if there was some way already available. I am not going to request anything.

    It seemed like it was not possible to begin with. I was just asking in case I was wrong.

    Construct 2 has surprised me every time I have used it. The tools and workflow are really great.

    The reason I asked, is because C2 is so amazing. It has everything I have ever wanted in a game engine.

    Things that seems nearly impossible, are completely possible with Construct 2. That is why I thought it might be available.

    I am completely happy with the current Node-Webkit features. It is far more than I expected when I purchased C2 a few months ago.

  • Well, this is probably a really stupid question.

    From what little I understand about the node-webkit , it seems to be a the building blocks for google Chrome. I think they have gone through great lengths to keep web applications from passing commands to the command line for obvious security reasons.

    I thought I might as well ask though.

    Can we pass commands to a DOS shell?

    I am thinking of making a collection of utility's for Image magic.

    I have a huge folder of batch files I use for animations. It would be really nice if I had a little GUI application I run rather than looking at a huge folder of batch files.

    Thanks in advance for any enlightenment, sorry for my poor English <img src="smileys/smiley1.gif" border="0" align="middle" />

  • You really do not need much. Just a single transition frame will do it for a 5 frame walk cycle.

    <img src="http://cyberdog.wikispaces.com/file/view/WalkCycle_Side.jpg/30505746/WalkCycle_Side.jpg" border="0" />

    If he is in the up frame (4) You can also have it play the walk cycle backwards until one of the legs is in the passing position, then go to the stand position.. this will make it look just like he put his leg down really quick. All other frames have it play forward, and only stop moving on the passing position frame (the red one in the diagram).

    If you want to get really fancy, have a "wait" animation. The first 3 frames have it go from the walking to the wait animation, then have it loop back to frame 3 (pass pos) to loop the wait animation.

    WAit animations are usually them standing there breathing, and sometimes looking around or whatever. One of our projects had 1 breathing wait animation it constantly looped, then it would mix in a quick glance up or a hand fidgeting animation then back to the wait loop.

    One of the best examples is a game called "Pitfall: Mayan adventure"

    They have 4 or 5 wait animations to mix up the breathing.

    They made it for Super nintendo, Sega 32x and for Windows 95, and Dos based PC's. You can probably buy it from Good old games (GOG).

    Take a peek at the sprite sheets if you get the PC version. You will see all the little tweak animations they mix in. If I am not mistaken the bitmaps are in a Zip file that the extension renamed to .DAT or .PK3. Just open it with 7zip to look at it.

    I learned VOLUMES of information from that sprite sheet alone.

  • A couple of great free tools to check out.

    First off is Make Human. They just posted an update about clothes so they are not naked any more!

    This is a free alternative to Poser. It will export directly into Blender with the proper bone weights and armature.

    It also exports to Collada, so you are able to use it with other applications like Maya,Poser, 3DS, Lightwave and XSI.

    Make Human

    <img src="http://www.makehuman.org/sites/mhnew.jwp.se/files/images/23/mh_new_clothes.png" border="0">

    If you do not want to learn Blender then you can install a render engine like Pixar's Renderman, or the free Aqusis rendering engine.

    Very useful for still images.

    If you are not an animator do not worry.... Here is a free library of 2500 BVH motion capture animations you can use with Blender or your favorite animation package.

    Carnegie-Mellon Graphics Lab Motion Capture Database

    Here is a nice little viewer so you can see what the anumations look like:

    sites.google.com/a/cgspeed.com/cgspeed/bvhplay

    They have everything from people riding horses to people swinging golf clubs.

    Be sure to check out all of the shape targets in Make human, they have some for aliens and a few other monster, and animal features.

    The new clothes update is in the SVN version you can read about here:

    makehuman.org/node/571

    If I get a 64 bit version compiled tonight, I will post a link for windows 7 and maybe a .DEB package.

  • It is not really a big deal to me. I just lost a few sentences when I tried to edit my post with a link, and it told me I could not post links after I hit submit.

    The only reason I mention it is so that you can see it from a customers standpoint in an extreme condition.

    Most people would just blow it off, and say nothing. It just seemed really odd to me at the time , so I thought I would point it out.

    I am really glad to hear that the issue is already known, being addressed.

  • I have lost a couple of really in-depth posts I have made to people because the cookies expire too quick.

    If it is possible, maybe a warning, or remove the post button when it expires. Then we will know we need to copy the post, refresh the page, and paste.

    It is partially my fault. I copy the posts to the clipboard in case this happens by habit. Every time I lost the data was because I was in a hurry and did not do this.

    When I am off work, I usually take the time to open up Abiword. i do this so I have a backup in case of a browser crash or I accidentally close the browser tab.

    Thanks. :)

  • If spam bots are purchasing construct 2 to make spam posts here, you guys would be missing out on a major money making possibility by denying them.

    Instead of just treating the new customers like third rate citizens, and potential spam bots, why not make a quarantined area for them to post.

    Edit your HTaccess file, so Google and the other spider bots ignore the quarantine area. This should keep all those embarrassing newbie posts away from potential customers eyes, and it would completely defeat the spam bots mission.

    Plus, you guys would have all the extra revenue from the bots continually buying licenses to post here.

    I really do not think people are wasting their money to post spam links though.

    I think Scirra is basically seeding the search engines with complete polished products, to keep its image high.

    The point system only truly verifies weather a person has RTFM or not.

    I have no problems with it, I think it is a good idea to force people to RTFM before they ask questions, or post finished works. I just dont like being told that I am a potential spammer after i gave a company $100+ dollars.

    If after you guys verify my steam account, my paypal account, My email account and you see me actively conversing on the forums,and you guys still call me a potential threat, then I really question the security of my sensitive information with your company.

    Seriously... If someone spends $100 on something, and you can not verify weather they are a customer or not, there is something seriously wrong here.

    If spam bots are really buying full licenses, then shouldn't they be treated like customers too? Don't spam bots get equal rights if they purchase a license?

    If they follow forum rules they should be allowed, especially if they bought a Commercial or enterprise license?

    The only time they should get silenced is when they break the forum rules and post spam.

    Why deny them at this point? You guys would probably be the first company in history to actually profit from spammers.

    Please excuse the dry humor, you guys really have to laugh at it when you stand back and look at the situation from a distance.

  • Wow, typed in a big explanation and my cookie expired. Sorry for this short one, but I need to get to work. I just lost 20 minutes of typing for some stupid security feature. Looks like 2 other people have made posts since I lost my work, sorry if I say something that has already been said, or if I am vague.

    Here is the file I made for you :

    dl.dropbox.com/u/1660874/scale.capx

    in a nutshell, you spawn the sprite, have it set angle to Target.X and the Target.Y then you scale it until it hits the target. After it hits, then simply destroy it, or have it wait a split second and destroy.

    Put the origin on the far left of the sprite to set the scale point. Have it scale while it is on screen. Have it destroy once it collides with target.

  • I usually start out with a seamless pattern generated with a utility like this AWESOME free one:

    neotextureedit.sourceforge.net

    Very cool little product, there are comercial products like Genetica too that make seamless tiles.

    I used Texturemaker for years now, but it does not seem to function with windows Vista or higher.

    Once I have a seamless pattern I will import it into ink scape and Set my shape template to use the seamless pattern.

    In the past I have done the same thing with Blender, but that is a lot more tricky if you are not accustomed to the blender GUI, and workflow.

    The nice thing about blender is that you can do shaded things with normal maps, just make sure you set your camera to Ortho-scopic, and pit whatever kind of light that you choose behind you shing directly off a 90 degree angle from the tile face normal.

    Inkscape and GIMP are the applications I turn to most in this situation.

    I like Inkscape over GIMP because it is so easy to change a single color throughout the entire document.

    The main thing about seamless texture is that you want to Homogenize the colors somewhat so there is no real noticeable feature that really stands out.

    Texture maker actually has a Homogenize filter , not sure where to find it for Gimp or neo-texture edit.

    Another nice tool is a macro-feature resampler. Gimp has one called Textureize, and Texturemaker had one called iSample.

    texturemaker.com/tour.php

    The Gimp plugin was linux only the last time I checked. I am sure there are others that re-synthesize a texture swatch.

    I will use a "variator" decal that I will put over some of my tiles to break things up too. Just small alpha masked things, like patches of grass and rocks to go over a dirt texture. Or on top of a grass block, I will put things like an alpha masked patch of grass, some flowes, or little piles of rubble.

    Hope you find some of this useful :)

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  • Steps to reproduce:

    1. Install construct 2 v114 From Scirra.com

    2. Install construct 2 v119 64bit Via Steam

    3. Uninstall Stable version 114 from windows.

    4. Try to open .CAPX file from windows 7 explorer and file association broken.

    5. Find the steam version of construct 2 in the steam/commons folder and associate the file with the 64 bit executable with the automatic open file dialog.

    6. Double click on the CAPX file to launch the file, and it will load as the free demo version, not as the licenced version.

    Observed result:

    Demo version if you load from explorer.... Full version if you load from inside construct 2.

    Checked the registry for erros ad it seems to be linking everything properly :

    "C:\Steam\steamapps\common\Construct2\Construct2-Win64\Construct2.exe" "%1"

    Expected result:

    Proper file associations upon uninstall if the older version.

    steam://rungameid/227980 is not valid for the file association.

    Browsers affected:

    Chrome: NA

    Firefox: NA

    Internet Explorer: NA

    Operating system & service pack:

    Windows 7 Ultimate 64 bit version USA ,SP current from auto update.

    Construct 2 version:

    Steam, 119

  • Here is a quick fix I did.

    I made a batch file with the command:

    taskkill /im construct2.exe /f

    saved it and put it on my windows 7 taskbar.

    Try to close it normally before you use that.It is not a replacement for the close window. It is really handy to not have to press Cntrl-ALT-DEl , find C2.exe, and task kill it, confirm, close task manager , nearly every time I close it. If it freezes I just click on my batch file and it closes it quietly.

    I have noticed it more often with Steam, and Desura. Especially with Steam if I immediately go from chatting with someone, change focus to the C2 window, and try to hit the X to close it.

    Maybe this is just a coincidence though. I have had it freeze like this when neither Steam or Desura are in memory.

    Thanks I did not know this was a common thing. I was blaming my computer, and Steam+desura. :)

  • Hey cool, I love lying with idlers in IRC :)

    Thanks very much Kyatric!

    Looking forward to maybe meeting some people in the community, and trying to help out newbies too. I idle in 12 dev channels

  • Ok, never mind.

    I spent the entire afternoon testing and found my solution.

    Does anyone run a pay-pal "help desk"? I would have payed up to $10 yesterday for the solution to this.

  • Looks like you only have random (360) did you try random (1,360) ?

  • Does the Set stepping iterations action effect only the object that changes it?, Like the enable/disable collision global setting, or does this effect the entire simulation like the gravity action?

    here is what the manual says:

    "Set stepping iterations

    Set the number of velocity iterations and position iterations used in the physics engine. The default is 8 and 3 respectively. Lower values run faster but are less accurate, and higher values can reduce performance but provide a more realistic simulation."

    It never really specifies if this is on a per-object basis or on the entire simulation.