jojoe's Forum Posts

  • I like the fights too. Neat game you have here :)

  • Firefox is stricter than chrome, but audio works as intended.

    It's just an issue on your end with the configuration, fix it and sound should work just as fine as in Chrome.

    Good luck in your search for people helping on your projects.

    You just made my night! Thank you very much!!

  • I am Glad you like the demo lemo.

    Thanks for playing with it :)

  • Ah thanks for pointing that out Joannesalfa. :)

    I was not confused, just in a hurry. I got it right in the first instance, but the second one I must have been thinking of something else, and not what I was typing.

    Thanks for the help :)

  • Haha! Yeah Whiteclaws! I love minecraft. It was inspired by Terrarria too!

  • Wow! Forgot the thumbnail.

    <img src="http://warlocks-reign.com/games/AI-demo/thumb.png" border="0" />

    I also forgot to mention that the game is randomly generated terrain using the neat Sine function in C2.

    Thanks for the Sine!

  • Hi,

    I made this in about 4 days with C2, blender , and gimp.

    http://warlocks-reign.com/games/AI-demo/index.html

  • Wanted:

    Java, and Php level novice to expert +10 fire damage.

    Pluses:

    Experience with Unity, Construct 2, Blender game engine, M.A.M.E., Linux, Amiga Kickstarter, Server administration.

    Duties:

         Help create a backend for HTML5 and Java online games from scratch. There are some simple guidelines from the game engine?s for you to follow.

         Maintain web-site.

         Public relations. Watch the forums and message boards, so fans do not feel abandoned.

         Promotion. By posting screen-shots and videos on YouTube, Facebook, various game sites.

    Not-Wanted:

    A supervisor. Mentor. Spiritual advisers. Someone constantly telling me their ideas. I don?t have much time to do this. Every second is golden to me right now.

    Pay 25% profit share. (obviously, restrictions will apply in contract, like all contracts.)

    Me:

    I am a grumpy 40 year old. I have been a professional designer and professional artist in the past. I am trying to start something new in game-ing. I have had some of these ideas since I was a small kid watching the other kids play games in the arcade. I do not have time to make games and do all of the PR work at the same time.

         If you folks are wondering if I am up to PAR for this task, here is something I whipped up in about 4 full days using Blender, Gimp, Inkscape, Construct 2, and Audacity (with pre-made samples).

    warlocks-reign.com/games/AI-demo/index.html

         That was just a test to see how far I can push the C2 engine in Chrome. I still have not found the limit! The humanoid model was already made, with some simple animations before I started.

         I will be posting this on a few other forums tonight, so I will probably not be able to answer your questions until the morning.

         Send a personal message to me on this forum, or post your details here.

    I should have all of my email addresses fixed tonight, so I will have a direct email for you tomorrow.

    There will be a cash job immediately for the chosen one.

  • While playing around with my AI's shooting ability I found that I was constantly doing calculations in my head to adjust the angle. Adding or subtracting a few degrees at a time.

    Later I found a cheat sheet-

    <img src="http://kifaru.net/images/Fig16_Det988.jpg" border="0" />

    I downloaded it to my desktop and rotated to so it matched the C2's angle system.

    Now I can just glance at the chart and instantly choose the angle I need.

    Maybe a small cheat sheet Icon on all of the dialogs that have angles would be really helpful for people.

    labeling the chart at increments of 22.5 would probably be enough for most people. I bet it could fit on a 32x32 icon.

    I have all of the angles memorized at increments of 22.5 because I was a carpenter 20 years ago. The way 0 starts where most people put 90 really messes with my Dyslexia.

    I end up spending a lot of time rotating the compass in my head, then choosing the angle I need. In school, and everytime I have use angles in the past 0 points north, up, or at the top of the document.

    TLDR; It would make choosing angles a lots faster, if we has a simple compass key showing where 0 and some of the most commonly used angles are pointed, anywhere we are asked to enter an angle.

    Thanks :)

  • Here is a free application for making material shaders. It has a normal map function.

    neotextureedit.sourceforge.net

    Add a bitmap block, load your texture, then add a normal map block and wire them together.

    How it works? Usually you use a grey scale image, non-color image. White is the mountains, or bumps, and black is the holes or valleys.

    You have a color image so it will do it by luminance, The brighter, or closer to white colors will make the hills or bumps, and the dark, or colors near black will be the holes or valleys.

    When I am making a 3d character, I use the normal maps to draw small details like scales or scars.

    Normal maps can be used for making simple bump shaders, and complex parallax shaders with shadows 8)

    It is a great thing to learn about. You will use it a lot in game making, especially if you use a 3D game engine.

    EDIT:

    Your favorite painting application may have a plugin or a filter for normal maps... give google a shot.

    I know they exist for GIMP, Photoshop, DogWAffle, and Paint Shop Pro.

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  • You might try the job board at BlenderArtists.com too, there are lots of students that would love to take up a paying job there.

  • Very cool, Road rash was one of my all time favorites! Cant wait to makes something like this 8)

  • For explosions like that you may want to have a look at the Particles plugin.

    Set it to one shot and spawn one where you want on the screen, it should be pretty much what you're after.

    Excellent! Thank you. I saw the particles before but did not notice the in-depth controls. I think I only played with them for the first day.

    Going to go look at the manual, as see what I have been missing. I have done some fun effects in ID tech 3 and 4, and Unreal 2004,UDK. Looking forward to playing with C2's tonight!

    Thanks for the help 8)

  • That looks Great! thank you procrastinator!

  • Is it possible to draw single pixels with C2? (or with HTML5 canvas in general?)

    I am doing some really small explosion special effect. I was wondering if there is a more efficient way of drawing just a single point on the screen than using a 1x1 textured sprite plane?

    Explosions are a small 16x16 tile, I just want a few little sparks to fly out, and then alpha fade into nothingness.

    If not I am cool with making a 1x1 texture. Years of 3d modeling and UV mapping has prepared me for such a monumental task.

    <img src="smileys/smiley17.gif" border="0" align="middle" />