jojoe's Forum Posts

  • There is no animation package made just for beginners.

    Grab a copy of Blender and start following the video tutorials. You will be animating in less than 3 hours.

    To get a good walk cycle is like anything. it takes a little practice.

    You will never get good at anything if you do not at least try. At first no matter what way to learn is going to be slightly difficult.

    The most difficult way to animate possible is to sit there and try drawing things out frame by frame. For a walk cycle you are only really making 3 key poses, and the IK does the rest for you. You only need to go into the between frames and clean things up.

    I have done professional work for both games and television. If you need any advice feel free to PM me.

    What ever you do, do not try doing anything Frame by frame. If you insist on sticking with a 2D application, then get an animation package like Ktoon that supports Key-frame animation and spline deformations.

    No one does it frame by frame anymore. Professionals have gotten away from that since the late 1960's.

    People who do Roto-scoping even will use an IK rig to help speed things up.

    I Highly stress that you pre-render your animations. Packages like Spriter, and trying to animate in real time is just really silly. You really should save all the CPU power for the game play and physics. Not to mention that it looks horrible. You will never get a natural look, it will look like a bunch of photos rotating around each other.

    I can think of some great uses for Spriter. Making natural walk cycles are not amongst them.

  • Some really nice looking stuff here :)

    I Model and animate with blender.

    A 3D application+Construct 2 is a pretty ssweet combo.

    Hope to see more of your work. :)

  • > Free users are not customers

    But the majority of customers started as Free users. Getting rid of the chicken, also gets rid of the eggs...

    I was totally sold by the free version. I just downloaded it, so I could look at the games source code, to help me understand HTML5.

    One nice aspect about the free version for studios is that you can have a large selection of people you can choose from to hire.

    You can give them a challenge task to test their ability's without having to buy them a copy of C2.

  • I got this Idea from the Zbrush GUV feature that automatically unwraps 3d models for you so you can map textures for them.

    GUV picture

    Great for new users who do not want to learn UV mapping... Bad for any human who wants to try editing the texture later, because, it is only machine readable.

    Well, I was thinking that people who want to just ripp off a tile set, would be discouraged if the tile set was scrambled. maybe a plugin can make the sprite into a matrix, and upon export matrix gets sequence scrambled, and a key to re-construct the matrix is saved.

    After the game loads, have the game engine or plugin re-construct the matrix into the sprite bitmap.

    I am sure, the day after release, some kid will just make some ripping utility to prove their script kiddy might.

    But for the casual, slacker, game developer, who wants to rip off someone tileset, they will probably just look in their web browser cache for the tileset.

    After seeing just a huge gob of pixel-ized noise, they will probably just give up.

    I thought I would mention it here rather than the plugin section, because it might be a feature that brings in sales.

    Anyone who has had their art ripped off, or defaced would flock to this feature I would think.

    Sorry for the long post. :)

  • There is a free animation package called Blender. If you are doing any form of animation it is worth a look.

    In the time it takes me to paint a single frame in a raster editor, I can have a complete walk cycle complete in Blender.

    The UI is made for professionals who use hotkeys. Make sure you learn the hotkeys, rather than using the UI, and you will be a pro in under a month.

    In 2 months of daily tutorial reading, and you will be up there animating with the best of them.

    Blender is also handy for creating scenes, and tiles sets.

    For the price it is insane not to at least try it.

    If you are not much into the modeling side, you can use utilitys like Make human to rapidly make humans, zombies and mutants. They even incluse a modeled bone skeleton!

    The rigs it exports are all ready named for BVH stop motion animation. You can make a human, fully clothed, and have them running,climbing, and jumping around in less than a half hour per character.

    Proper cycles will be needed for walking and running and such, but those are all downloadable animations.

    I already had training for modeling and rendering architectural visualizations in Light-wave when I first started, but that only helped me out with the basics of modeling animated things.

    I learned the basic's of IK rigging and animation with Blender in an afternoon. After about a week I had all the constraints, and a few basic animation theories down. After about a month my characters started really becoming life-like.

    The Blender forum has some great tutorials on how to make your creatures lifelike, and believable.

  • Hi,

    I was just going to look at the requirements to post a tutorial. I noticed the "Submit a tutorial" button just loops back to the tutorial main page.

    Is tutorial section in the non-licence area the proper place for me to post my tutorial if I ever complete it?

    TIA :)

  • Hi,

    I use this for the blender game engine. Really straight forward and simple to use.

    angusj.com/resourcehacker

    can change the main Icon and the file associations icon with a slick little GUI.

    I can also make a quick little CLI hack if you guys want a script.

  • +1 vote from me :)

    looks like a fun game

  • I switched from the * 2007 "black" theme to the windows 7 theme and I have not seen the hang up since.

    Maybe the theme engine had something to do with it?

    If I get a crash again, I will update this post.

    EDIT: I think I have disabled the steam overlay at about the same time.

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  • Windjammers! Good ol' times^^

    One of the first games I bought for my Neo-Geo!

    I love windjammers, and i am looking forward to this game.

  • The most popular Operating systems in the wold that boasts vast amounts of hardware support.

    The most popular controller for the PC.

    The only people who support the controller in their OS and browsers are their biggest competitors? (Google, and GNU Linux)

    The irony... It makes my eyes burn.

    This is good information. I was going to make an Xbox 360 controller exclusive game for web browsers. Guess I will take a little extra time and add the keyboard bindings too.

    Also tells me that I should buy a copy of windows 8 for testing stuff, before I go "all out" on a full game project. I assumed the "Apps" where executable files, not web-apps.

    Thanks for the "Heads up" :)

  • Here are a bunch of hand painted textures for a very old, UN-realeased game.

    Blade textures

    Some of the floor textures would be good in a top-down game, while the wall textures would be really useful or a Side-scroller.

    Even if you do not use them, they are neat to look at and admire. He does seamless textures with paint and canvas rather than a image editor and computer.

    I go there when I need ideas sometimes.

  • jojoe all my machines are windows 7 or 8. you said that program is only for XP?

    Hi, I mentioned Texture-maker is only for XP. Neo-texture edit is for any windows based system.

    You can get texture maker to work too, it just needs virtuabox and a windows XP installer disk. I really wish Tobias would update it.

    Neo texture edit is Java based so there is a Linux and Mac version too.

  • Unfortunately I got sick of pixel style graphics back in the 80's I just don't get excited about retro style graphics as some do. I tend to prefer smoother graphics so much of mine is being generated as vector work then saved to .png. With vector graphics I can still make HD looking graphics without needing to go with expensive apps. I like the smooth edges and gradients I get with vector graphics like inkscape, flash, etc...

    Smooth like this?

    <img src="https://dl.dropbox.com/u/1660874/Neo-Texture-Edit/window1.png" border="0" />

    <img src="https://dl.dropbox.com/u/1660874/Neo-Texture-Edit/door1.png" border="0" />

    <img src="https://dl.dropbox.com/u/1660874/Neo-Texture-Edit/Neo-Texture-Edit.png" border="0" />

    I am going to be making some videos on different uses of Neo-texture edit real soon.

    You can have your entire project in a file under 30K , and no keeping track of bitmaps! Everything is saved inside the file.

    You can import images too, so the functionality is pretty much limitless.

  • I have been really hapy with my intuos from wacom. Try applications like the free Sculpty or the Zbrush evaluation when you are testing, then you will see the really nice points about tilt sensors, and pressure.

    Zbrush sculpting is as close as I have ever come to actually felling like I am touching an object that I am working on. The next closes thing would be to actually model something in clay with my hands.

    I had the Cinitique for a few weeks before it blacked out on me and I was able to return it for a refund.

    I was not really impressed with the lag, Another thing is the constant need to clean the screen. No matter how much you wash your hands the human body produces oil. There is no stopping it. So If I like working without surgical gloves on, I was washing the thing off at least once a day.

    One last +1 for wacom... If you ever decide to try Linux the drivers are really good.

    TL;DR : 3D sculpting is a great way to judge the usefulness of certain features.