jojoe's Forum Posts

  • Most of my sprites are 16x16 or 32x32 only.

    Is there a way to change the default image size the sprite editor uses?

    Thanks in advance :)

  • dwolla is a much better way to go.

  • alextro, Thank you :)

    Video is fixed, and I updated with a Circle select, just hold shift MMB.

    There is also a animation viewer I made, you can get it here:

    dropbox.com/s/5s0t5q3y4doowf2/_AniView.exe

    The drag and drop does not work, but everything else does, just clik the blue disk to load the folder your animation is in to view it :)

    The updated file cane be downloaded here:

    dropbox.com/s/990zu49tdv3qumi/1%20hand%20edit.exe

    I will try ti integrate the animation view later tonight :)

    Thanks again alextro! :)

  • splumsy, Cool application , thanks for the link 8)

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  • Website version > Steam version.

    My only steam complaint is the lack file association with the steam protocol. It is only set up to summon games, not pass on CLI information like what file comes after the URL's EXE call, and command line switches (unless you set the switches in and launch from Steam itself to give switches)

    It is a really sad oversight from Valve. I do not think it is impossible to fix though.

  • I was just wondering if we could get an Alias for the "/" and "\" characters that dynamically change depending on the Operating system it is running on.

    I see there is a way to test for the browsers OS, but doing a separate function for windows and every other OS on the planet seems like a real pain.

    If we had some sort of Alias for "\" that switched dynamically , it would really make things simple it seems.

    C2 would be a true 1 button multi-platform publishing application! <img src="smileys/smiley1.gif" border="0" align="middle" /> (node-webkit)

  • What a cool twist. I like the detonating bullet idea.

  • I thought I would be too late, I was just coming abck to say I got Deep Space 3!

    Thank you very much :) I did not try the other keys, they might still be valid.

    Thanks!

  • well, I almost got one, Origin updating... Worst Service ever lol!

    Thanks for sharing this with us :)

  • Yeah, I did not see how to shoot either, maybe a quick text at the beginning telling the key bindings.

    Looks really cool. You are on your way to making the next Doom 8).

    I like shooting square things. Square things killed my family, and enslaved my dog <img src="smileys/smiley6.gif" border="0" align="middle" />

    Looking forward to seeing what this sort of game evolves into.

  • Impressive resume!

    I am an animation teacher. If you do not find a team, maybe we can work together on a commercial game sometime.

    I have a feeling you will not have any problem finding a team, you have some nice projects that you have worked on.

  • Thanks for looking into it :)

    I recorded a proof video.

    dropbox.com/s/0pe5wuubay6d99z/bug.zip

    First I load from the preview, next I load from compiled version.

    <img src="https://photos-2.dropbox.com/t/0/AAAHbBvi82nggxQpHPmxRoiwTvPHMP13_oFaGcRuP6MHbw/12/1660874/jpeg/1024x768/3/1378746000/0/2/1378738386667s.jpg/JEJhj2DbSTOjaG6RXo3nnvP13rVQeI299eIM-cFUieM" border="0" />

  • Link to .capx file (required!):

    dropbox.com/s/k5mkfr7cavpe8zx/AnimationViewer.capx

    Steps to reproduce:

    1. Run in C2 node-webkit preview.Drag and drop folder filled with .PNG files on the window. It should start the animation playing.

    2. Compile with the Node-webkit exporter.

    3. Run, drag and drop folder... it will open a webpage with the URL's to the files rather than running my program, and playing the animation.

    Observed result:

    Seems that loading folders is different in preview mode Vs. compiled node-webkit version.

    Expected result:

    Run my program, not serve me URL's of the folder.

    Browsers affected:

    Chrome: NodeWebkit

    Firefox:

    Internet Explorer:

    Operating system & service pack:

    win 7, most current service pack

    Construct 2 version:

        r143

  • You can also use the Function plugin for things that all of the bots will share too.

    If everyone shoots bullets, you can have the bullet setup all in 1 function "shootBullet". Rather than having the action blocks for the "add bullet sprite", "add muzzle flash sprite", "reduce nearest bot ammo -1","PLay bullet shoot sound", "alert friendly player bots to gunshot location"...

    You can see it adds up really quick.

    I put off learning the function plugin until recently. I wish I would have read about it first, it would have saved me a lot of time debugging all my copypasta.

  • If you know how to make a socket server for multiplayer games, I would be willing to trade.