jojoe's Forum Posts

  • There are emulators for Commodore 64, some even online.

    They had a BASIC interpreter, and making sounds was very simple.

    Here is a quick guide:

    lemon64.com/manual

    When I was 9 years old, I wanted to make video games. In one weekend I learned how to plot my own sprites, and how to make some obnoxious sounds.

    I think some of the Emulators will do the old PET and VIC 20 as well.

    CSS64 will dump the sessions sound or video into a OOG file IIRC.

  • Just had a thought while I was debugging. Bookmarks are REALLY awesome in C2 for this.

    Maybe incorporate a sort of URL system for the Bookmarks so we can make "Portals" between Event Sheets.

    As we are making our apps we can leave little breadcrumbs. Say I have all my keyboard controls on one page , and all of my tool functions on another page.

    When I make the hotkey for "Fullscreen" I can leave a "portal" bookmark that leads to the appropriate Event Sheet , and function. It should also work the other way... If I am on my function page, I can click on the end portal, and jump to the keyboard binding event sheet. Works the same way as URL's and Anchors on webpages.

    This would make Debugging a snap. It would also relieve my poor aching mousewheel finger. :)

    Hope this feature makes it. Some of my sheets are getting really HUGE. It would also make so I do not need the bookmark pallet floating around on my screen.

  • Shows that C2 is a "God Tier application". When Blender first tntroduced the backup feature I thought it was a complete waste of diskspace and CPU power. 7 years later I think it has saved me atleast once a week.

    THis is one of my favorite C2 features as well.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • GeometriX , Thanks so much :)

  • Here is a quick little example of lines.

    Drag and drop the green point anywhere on the canvas, move your mouse away from the green point and left click to draw a line between your mouse pointer and the green square.

    The line is just a 8x8 sprite that I moved the center to the far right edge. To draw the line I have the line face the mousepointer, and set the scale to Height 1 (or whatever line thickness you want, and for the X I use the distance between the mouse pointer and the center of the green point.

    The example is far simpler than this explanatin :)

    https://www.dropbox.com/s/aa4f68o8mmw712s/makeline.capx

    hope that helps :)

  • the Martin, Than you so much!

    I had a feeling it was something simple. This will really help me out :)

  • I was wondering if anyone has a quick and easy way to convert a RGB value into the C2 format.

    Usually I get 3 values ranging from 0-256 when I am testing for color values.

    In C2 I am using the setColor and setTint effects which have a RGB system that ranges from 0-100.

    Eg. Neutrail gray RGB is 128,128,128... In C2 it is 50,50,50.

    Does anyone have a slick and easy way to convert a Construct 2 ,0-100 value into a RGB, 0-256 value?

    Thanks in Advanced.

  • I am using node webkit to make a small application. i was wondering if we could remove the OS's window elements. (border, titlebar, close button etc...)

    TIA :)

  • 2.0 Update Bump. Re-wrote the first post with new files and videos!

    This is a complete re-write! It is very user friendly now.

    If you want to try a web version, I put it in the Scirra Arcade in the example section:

    scirra.com/arcade/addicting-example-games/6927/1-hand-edit

    I am getting some new web hosting, I will post a working web version as soon as I get my new domain registered.

  • Set X to : round(sprite.X/gidsize)*gridsize

    So for a 32 grid: round(sprite.X/32)*32 . YOu can use the same formula for snapping stuff to the Y axis too.

    To make them "fall" on grid increments, use a move +Y:gridsize

    Any other movements, have only at the gridsize, and it should never need to be set on the grid again.

  • <img src="https://photos-4.dropbox.com/t/0/AAA9GR9ooEO2kkZZPjqDprKk4HxZRNaxUZ0qTrFgbFWsaQ/12/1660874/png/2048x1536/3/1378422000/0/2/thumb.png/ne2sn4CiYiy417lEpyyNl_9W9XcEsZ5nqLgEYKe-ycc" border="0" />

    1 Hand Edit is a small bitmap editor (.png) / animation application. Most of the tools are controlled by the mouse without the need to touch the keyboard, or switch tools. Select, draw, move, delete, darken/lighten, and color changing are always available with a simple click or mouse gesture.

    Features:

    Non-destructible pixels. In draw mode you can not paint over an existing pixel by simply clicking on them. This safeguards from accidentally painting over existing pixels. (to replace a pixel with the palette color just right click to delete the pixel and left click to draw the new pixel with current color.)

    Drag-n-Drop Pixels make the animation transitions from frame to frame really fast.

    Quick shading with the mouse wheel- Any selection can be brightened or darkened by simply rolling the mouse wheel.

    Tool pallet that stays out of the way. Move the mouse to the edge of the screen to see it.

    Tiny, only takes up a tiny bit of your desktop.

    10 quick load/save slots with Thumbnail preview. View your entire animation while you work. No shuffling windows and toolbars around. Everything you need to see is right in front of you.

    Drag and drop save. This was originally a workaround, but I thought it was a really minimalistic after using it for a while. I like it much more than the HUGE windows open and save dialog. Most of the time I have a folder already made before I start my animation. Control-S, Drag-n-drop, f-2, type in file name.

    File:

    dropbox.com/s/990zu49tdv3qumi/1%20hand%20edit.exe

    Overview Video:

    youtu.be/FZnerWwzGgs

    Quick animation:

    youtu.be/TdvlAFhFC4c

  • What a cool effect.

    This is not as nice looking but should give everyone the basic idea.:

    -=File deleted=-

    What an awesome trick nemo Thanks so much for sharing.

    I think I may use something like this in my underworld levels 8)

    EDIT : here is a new one:

    dropbox.com/s/e01ib8jv8km90tf/lightandoccluder.capx

  • What an awesome collection. You are very talented!

    Thanks!

  • In my studio I use Inkscape, Gimp, Blender, and Zbrush to make 2D graphic tiles.

    Most of my recent work has been only done in Blender, using Gimp for a small tweak here and there.

    As far as Seamless tiles are concerned I have been using Neo-TExture Edit. It renders 100% seamless textures.

    If you have a little bit of money you might want to replace NeoTextureEdit with Genetica.

    neotextureedit.sourceforge.net/download.html

    To use Inkscape for pixel art I make my sprites 256x256 and the pixels I make 32x32 squares with the grid turned on. Make sure you turn off Anti-Alias or you will have problems with colors bleeding. Then scale them in Gimp with the scaling mode set to NONE.

    Recently I made my own in-house pixel editor. It has the cool features of GIMP and Inkscape , ,plus a couple I have never heard of before. My favorite is the ability to move the pixels around freely, and the way the color changes can always be recovered while animating.

    You can find one version in the Scirra arcade, but the arcade does not seem to allow POP-ups... So i need to release a node-webkit version.

  • I am having a hard time getting the grid configure properly. I set the x and Y and when I press enter it closes the dialog and either only does the height or the with changes.

    How I have worked around it was the button on the top right that keeps the menu open at all times.