jojoe's Forum Posts

  • You need to iterate through all of them is my guess, try the system=>For Each, this will let you iterate forwards or backwards IIRC.

    In my poor English, this will make a "Loop", and loop through each of them so you can do your compare on a 1 by one basis rather than all in one shot.

  • There's a manual page that deals with operators, although it's a section in the Expressions entry.

    Yeah,

    [quote:exeqcdyl]There are also comparison operators =, <>, <, <=, >, >= for comparing values. They return 1 if the comparison is true or 0 if false.

    Dose not say what it is really... I assumed it meant everything except for the value I was testing.

    It's used in BASIC, SQL and probably others.

    != is more common and is used in c, Python and JavaScript off the top of my head.

    Some languages even use something different like ~= in Lua.

    Thank you this is very useful. I only have dealt with Python and C#. i would like to take a Java script class someday.

    Ok, I was wrong

    Apology accepted.

  • Just a quick tip:

    A great way to automatically generate a seed for your random number picker, is the time it takes the user to press the "Start button" at the beginning of the level.

    Also wanted to say I love your explosion animations :3

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  • "<>" is even in the manual, you must have overlooked it ^^.

    Relational and equality operators

    Less than (<)

    Greater than (>)

    Less than or equal to (<=)

    Greater than or equal to (>=)

    Equal to (==)

    Not equal to (!=)

    Yeah, I have never seen <> before.... The above are all I know from C#.

    Is "<>" a java script thing?

  • Use <> instead of !=

    So, GUIbackground.Type<>"Static"

    Brilliant! This will save me lots of time. This saves me from making 12 other conditions.

    Thanks so much

  • Hello, I am going over the System expressions, and I cant seem to find an operator for not-equals. I am trying to pick by evaluate all backgrounds that do not have the instance variable "Static" so my expression would look something like this:

    GUIbackground.Type!="Static"

    Looking in the manual I see a bunch of great operators, but i cant seem to get a workaround for not equals. I tried to invert the Pick by evaluate condition block but C2 does not seem to feature this option for this type of condition.

    Sorry, I am used to binary operators in C#.

    Anyone have workarounds for this?, TIA for any help.

  • Do another instance of your sprite, set the opacity to 25% Flip it upside down, and mirror it. scale the Y axis 25-50%

    Well anyway, that is how they did it in the streets of rage remake.

    I also would like to see a mirror effect

  • Hi -

    1. What's wrong the already existing ping-pong mode ?

    2. Why not duplicate the animation and change only the last few frames ? Duplicate images won't be stored multiple times. This makes the animations much easier to visualise

    LOL! I never noticed the Ping-Pong before, thanks for pointing it out

    How do we reverse animations? How do we share frames without writing our own playback system? TIA

    EDIT:

    Okey, to play an animation in reverse, just set to ping pong mode, and set it to the last frame... Then another condition to stop the animation from looping forward when it hits 0, and to trigger the next state in the desired sequence.

    It would sure be cool if the sprite had a behavior for playback sequence. We could add the behavior for each sequence, and then just call the sequence from the Start animation actuator. An expression like Sprite.SequenceBehaviorName rather than the animation name.

    Maybe a talented 3rd party plugin programmer will make something like this for us. It would sure save us a lot of memory to not have a bunch of duplicate frames.

  • A couple of sprite animation suggestions on the playback modes.

    Looping and non-looping are great! There are a couple of others that would really save a lot of image space.

    Ping-Pong mode

    Plays the animation forward, then plays it in reverse, then it loops. Top down walk cycles would be very simple, they would only have to animate a single foot step and , the reverse animation would take care alternate step. Trees swaying in the breeze would take half as many frames to do.

    Scripted mode

    Scripted mode would let us enter a playback sequence. So if I wanted to do the above ping-pong I would do something like "12345432" for a 5 frame single stride.

    Lets say we have a wizard.... He pulls out A hat for 1 spell, and for another he pulls out a magic wand, and for self defense he pulls out a .44 caliber handgun. For each of those animations the first series of frames would be the same, but the last 3 or so would be the different object he produces. After he uses the objects he reverses the animation so it looks like he is returning the item to his robe. The reverse animation would use only duplicate frames.

    For those 3 animations it would take a bunch duplicate frames.

    There are workarounds to do almost what I am looking for, except the reverse animation. The workarounds would take a lot of extra programming, and probably cause some UN-needed CPU overhead.

    Have a nice day.

  • Sorry guys, I have hit road blocks every single step of the way.

    1. Cant upload from my home IP address, but from my FTP and dropbox it works fine. I feel like i am being blocked.

    2. Got bumped off the newly added thumbnail list on my first day. Nothing done to make it fair for me. Just a promise that future customers will not be treated like I was.

    3. The sale I set up went down in flames for some unknown reason, splitting the page into 2 pieces with broken images.

    4. The new price i set up has been reverted to the original price. and images fixed after Ashlie's post.

    I could believe 1 or 2 of the above happening at random to me, but not every single step. I feel I have been sabotaged.

    I payed just as much as every one else and i still have nothing to show for it. Every single feature i have tried to use has has some "odd" behavior that no one else is seeming to be experiencing.

  • I am done playing the stooge in your little joke. You guys have waste countless hours of my limited time, I refuse to give you another second.

    That $25 you bilked from me just bought you guys a bunch of bad publicity. I hope it was worth it . If you would have been cool with me, I would have done a bunch of free SEO work to bring people to my page, and to your store in turn.

    Instead I am going to have a nice long chat with my credit card company tomorrow , so you guys don't get the $25 reward for screwing with me.

    They have a clause about customers not receiving things that they payed for. They also put people on black lists if they have to back-charge them from too many fraud claims.

    If it is successful i am going to post it on every game community forum i belong to so when people google "Scirra refund" they will be able to see this method of recovering what was bilked from them.

    Enjoy your little giggle. It is about to get hysterically funny.

  • Store page has broken images, and wrong price.... Links to the actual package, but not on sale.

    Thanks a lot guys. $25 to you and this is what you give me?

    Ashley and rob you guys are rip offs and crooks plain and simple.

    I am going to every game community I belong to and post about this.

  • Price is almost half off now. I did not realize the price was in British pounds. They are apparently worth much more than US $ right now lol!

    There will be an upated version soon with sprite sheets atlases so you can use them in a Construct 2 tile-map or use them in other game engines.

  • jojoe,

    Your dice design is beautiful - but the price is pretty steep which would explain why no sales. And the $800 dollar for exclusive - Wow!

    Also, you have advertised that you are putting it on sale on fri (so if anyone is going to buy it, then they are now going to wait).

    I understand your price points, but you don't sell a porsche in a scrap metal store (Tom, not saying the store is scrap metal Just driving home a point)

    To get coverage, you need to be popular items, or bestseller (which you currently aren't). And raving reviews helps too.

    I have purchased loads of stuff, my way of supporting the community I guess cause (I have only used to date, one purchase - lol)

    but a demo goes a long long way. (you mentioned rolling the dice?) Buyer might like to see that in action.

    etc

    All marketplaces are hard to break into, the early contributors didn't have much competition, and you are now entering a level playing field

    Thanks! I have been a CG artist since around 2004. I have worked for Jagex, Nexuiz team, Modelo, and MindPress, along with some I can not mention(NDA).

    When I am on the clock, I make $40-62 an hour. $700 for a weeks worth of my work is a steal.

    My complaint is not the lack of sales, they will come with the visibility.

    My complaint is that My IP is blocked from uploading, and that I did not get put on the newly updated list like the other vendor's who payed the $25. The listing before me and all of the listings after me where shown. Just not my listing.

    As far as the price goes, I am banking on the sale days. No one in their right mind buys anything new. I made the base price 25% higher than the price I actually want so I dont loose my shirt on the sale days. I found that trick on the Unity store. I had some dirt cheap character models for only 10$. No one ever bought hem unless it was on sale for $2. Later i re-added the listing this time for $50, and got just as many sales as when it was the $10 price.

    i also know that the Unity store, Turbo squid, and the Scirra store have none of these dice. Do a google search and you will never find a complete set. Supply and demand.... Supply and demand.

    Tom

    OK that sort of explains a few things, but not why my IP cant upload files. If you guys upload 10 items a day, why not put that newly added gallery on a random shuffle so everyone gets a chance that day, not just the last 3 people?

    .

    EDIT

    Tom and Ashley, I forgot to say thank you for you guys looking into my issue. It is cool that you guys work at bettering things as much as you do. Thanks.

  • Thanks, I have a few templates for on screen controls and some bots + AI i was planning on uploading today. I think I am going to make a Unity version with the graphics now though. When I upload my things to the Unity store, I can instantly see it on their store page in the appropriate place. i spent way too long to have them on the last page of the Scirra store with 0 visibility.

    I have some Spriter characters I wanted to sell as well, but i definitely think I will get more visibility in the Unity store and the Spriter store.

    I have not been able to upload anything from my IP address to my store account either. Yet, if I use Dropbox or my FTP server I have no problem at all. This is the only place I have ever had such a problem. I have things on Unity store, Turbo squid, and on my on site, and I have never had any problems uploading my content. This leads me to believe that there is something fishy going on behind the curtain.

    That along with me not getting any coverage on the store front page is really getting me depressed.