jojoe's Forum Posts

  • Try panning the camera in whole numbers. Use int() if it is possible. Sometimes this really makes a big difference in movement of anything.

    Seems like it calculates X=5 faster than X=5.342342535423436234562346235624564562456456245634563453455464547567.

    Hope that helps.

  • Hi!,

    They come in 4 colors.

    http://opengameart.org/content/20-sided ... d-versions

    [attachment=0:9j8r554y]0020.png[/attachment:9j8r554y]

    Custom die,dice available (4d,6d,8d,10d,12d,20d). Just send me a PM with your description.

  • Some others that are more geared to Sprite only:

    Spartan:

    http://www.vitruality.com/2014/10/spartan-v1-1/

    Not too bad. Has some nice generators for brick and water.

    Piskel:

    http://www.piskelapp.com/

    Need an account for all the features (FREE). Works on Chromebooks and tablet devices. Nice way to share and learn from others.

    For Smooth edge SVG there are a couple of online edtiors :

    SVG edit from google : http://svg-edit.googlecode.com/svn-hist ... ditor.html

    Method draw : http://editor.method.ac/

    EDIT:

    Piskel has a nice new standalone version that works either locally, or along with your free gallery. Linux,Mac,Win It uses node webkit <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Hi,

    Can we have the screenshots save to disk on an android device from HTML5? How about a PC?

    Thanks in advance.

  • 2.5D or 3D use unity.

    2D for high end tablets, Unity.

    2D for any HTML5 compatible device, use C2.

  • I never knew that we could use newlione as a token.

    Very neat find

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  • Be sure to give GIMP a try:

    http://www.gimp.org/

  • Wow! Very cool, JLH1964 Thanks.

    Now I can make my game free People will just have a few banners on the opening and config screens.

  • In Inkscape press Control+Shift+E to export PNG files. Make sure you have "Page" selected or it will autocrop the image to whatever you have selected. (This is actually a cool feature , not a bug)

    From the export menu you can change the actual output size. increase this if the edges get too "Jaggie".

    Be sure to Save the SVG version as well so you can edit it later. Once it is turned to a raster image there is no reliable way to change it back into a SVG file.

    If you ever do need to import a raster image to inkscape, you can select "trace bitmap" from the paths menu. This will make a smooth scaling image, the problem is that it only works well with solid colors.

  • sombody

    The dropshadow is really awesome!

    Any chance of doing a blur filter combo? it would simulate a penumbra better if the edge was slightly broken.

    i do this now with a Shadow light and the shadow behaviour mixed with and blur horiz, and blur vert combo.

    Your shader could replace those 4 steps really easy. (I bet you could do it much more efficiently too!)

    It is great "as is" too, I am very happy Thank you!

  • rexrainbow

    I made some 3D dice in tribute to your board game plugin. They are free to use if you use this plugin for your game.

    [attachment=0:1aj54h92][/attachment:1aj54h92]

    [attachment=1:1aj54h92][/attachment:1aj54h92]

    They are all complete with a 6 frame rolling animation, and 6 face snap frames to show the results.

    Thanks for all the great plugins rexrainbow!

  • As a rule of thumb, you should use graphics that are 2X the size that they are on screen. When the computer scales them it will make an ultra smooth line.

  • Very nice. I like how well the bricks tile.

    Do you use a 256 color pallet? They look very "authentic 8-bit" ( I am 42 years old, I know these things from first hand accounts.)

  • Import and do all of thescaling you need to do first.

    Then find the 1 frame that has the point you want in common with all the other frames. Set the origin point where you want it, then on the "Origin sub panel" right click and select "apply to all frames".

    It should put the origin in the same spot for all frames. It usually takes scale into account if I remember correctly. Just make sure you do all of the image adjustments first before you set the center.

  • There are a few ways to randomize maps. Most of the ways I found in Unity used Perlin noise. here is one plugin :