JohnnySix's Forum Posts

  • If it's just one object, you could make it custom movement, then apply angular momentum to its existing speed/angle.

    I made a quick example - it should lerp between the angle its moving and the angle of the wind/force.

    Use the sliders to adjust - it's not perfect but should give you a starting point.

    Right mouse to apply force ( hold down button ).

  • Looking forward to seeing what you create! :)

  • Has anyone had success in getting several sets of movements all in one?

    I'd be curious if anyone is willing to share a CAPX, just to see how others have handled it.

    Perhaps it's something that will be supported in future by construct- further platform movement events like "is crouching" , "is walking against wall" etc.

  • I voted the game over HB - great stuff- very well executed - liked the simplicity and the easing in of the player into the flow of the game.

    I was going to ask - did you make the music yourself? :)

    If so, would you be interested in a remix for a boss stage or something?

    My other passion is music, and most recently remixing - ( Johnny's IndabaMusic Profile )

  • Thanks for running the contest! There are some amazing entries, showing a lot of resourcefulness and imagination in their creations, especially given the constraint of using the free version. :)

  • This looks awesome, just pledged. :)

    You're 54% there!

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  • +1 for no subscription , there's nothing worse than "rental" of software.

    Image-Line - the makers of Flstudio have the same "lifetime free updates" model, and offer regular updates and public betas.

    For existing users there are always new plug-ins/sample packs etc that expand on the existing package, but whatever you purchase, be it the program or the add-ons, are all updated for free if a newer version is out. :)

    I think just like the music industry needs to catch up with things, so too do a lot of software companies, and Scirra are doing it right - good communication with userbase and a very competitive licencing system - don't change a thing guys!

  • I posted in the forum now. :)

  • Made a quick example.

    Just one event with two sub-events to check if Y of the object is greater than the constraint and set it to that.

    http://www.johnnysix.net/games/this.capx

    Here's another example, with interpolated movement ( so there's acceleration on the character)

    http://www.johnnysix.net/games/that.capx

    See both here:

    http://www.johnnysix.net/games/MouseDemoX

  • My Entry - click image to play, very simple gameplay, just mash spacebar.

    Click image to load.

  • I've been making stuff actual size and upscaling manually, though a percentile scale would be welcome in C2, as doing the math on things that aren't neat tile shapes can be tiresome at times. <img src="smileys/smiley12.gif" border="0" align="middle" />

    Also as squidster mentioned, things are still blurred on webgl - so would be curious myself as to any workaround for that aspect, as the whole effect is lost.

  • I played though earlier - the graphics were fun, especially vampire teeth hahah.

    Just one thing - assuming this is for the phone, would be to make the bacteria a little bigger, and provide some kind of feedback when the 'brush' is down - maybe even add a brush graphic that follows wherever the touch or mouse input is?

    Also, I read the tutorial, but it didn't mention what the furry yellow things were. :D

  • This sounds a lot more complex than previous game editors I've worked with.

    In this example I've managed to get the duck-walk working reliably, but some things are off.

    Example of the flawed animations in the actual game. [ Click Here ]

    Recent Animation test - no working crouch/ladded animations [ Click Here ]

    CAPX , minus turtle.

    Controls are arrows, in the animation demo, SPACE causes time to slow

  • As a stop-gap thing, would it be possible to simply have an entry somewhere in the project properties to set a custom logo.png?

    Just saving the process of overwriting the logo.png file every time when exporting would be very much appreciated. :)

  • In this example ( and for a game I'm working on) I need to use down arrow to trigger both crouch (when stopped) and duck walk ( when moving and on the floor)

    I am using "on [key] down" - here's a shot of the event sheet from the CAPX attach in the OP.

    <img src="http://www.johnnysix.net/games/PlatformTest/EventSheet01.png" border="0" />

    Should I add 'every tick' to each of the events to ensure it's checked, or is this redundant?