JohnnySix's Forum Posts

  • Yeah, I used a circle mask - it's not the ball so much as the environment, was wondering if there were something more complex for background objects, other than just hiding the ball and simulating the effect with animation.

  • Okay, GFX update, my placeholders aren't sufficiently compelling. :)

  • Edit 3 - haha

    Okay, I RTFM - quick suggestion.

    UP arrow isn't used, would suggest that , as you're playing with cursors, UP would be the collector, at the moment (maybe I'm just not that good at it yet) I get confused between scattershot and collector.

    I reckon having them in different places I.E non-weapon on right hand, move/ collection , weapon ( space fire / hold for charging scatter shot ) could make things a little more intuitive.

    Less is more as they say. :)

    Really like what you've got so far graphics wise, and the music was nicely paced and not to overbearing.

  • Made some progress - still trying to figure out angles/relative positions etc one the physics.

    For example the green bouncer things.

    I also want to destroy instances of objects when they are spinning too fast/hit the walls too fast, is this possible? When you create a new event you can't actually test the speed/rotation of a physics object directly, leading to messy instance variables and foreach loops.

    http://www.johnnysix.net/games/BallsOfFire2/

  • Hmm, think I'm doing something wrong- or the engine is a little iffy on concave collision boxes

    <img src="http://fc09.deviantart.net/fs71/f/2012/065/3/0/collision_fail_in_contruct_2_by_johnnysix-d4rwojg.png" border="0" />

    Was trying to make a bathtub curve to accelerate the ball.

    Is this possible? Are there other ways to create collision?

  • Not really planning on making a sonic game so much as just found it fun grabbing the velocity from the platforming movement and translating into forces in physics - still to make a much larger level and add scrolling for a greater sense of speed.

    It'll be some kind of mashup between Chemical plant from Sonic, Angry Birds, and marble madness. :)

    Click image to launch

  • Ah k - the forum crashed as I was editing aha - I'll go seek it out, thanks for trying them out.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I can't believe I didn't find this program sooner, very similar to the old Click'n'Play / GamesFactory / MMF style of event editing and very intuitive to use.

    Been reading through the manual to see how it all works and had a quick play with some platform things.

    The first one crashed so likely won't be continued.

    http://www.johnnysix.net/games/TestGameOne/

    <img src="http://www.johnnysix.net/games/TestGameOne/preview.jpg" border="0">

    The second I want to work on some more - just to learn the the methods. :)

    http://www.johnnysix.net/games/BallsOfFire/

    <img src="http://www.johnnysix/games/BallsOfFire/" border="0">

    Edited as people like pictures eh. :)

  • Forgot that part sorry opening the program, opening the project. :)

  • <img src="http://www.johnnysix.net/games/TestGameOne/error.png" border="0" />

    I get the above error, I can't actually save the recent file - but here's the backup.

    johnnysix.net/games/TestGameOne/Facebook game.capx.backup1

    Things were going rather well up until this point haha.

    Win 7 / Intel I3 540 3.07GHZ / ATI RADEON HD 5700 Series