JohnnySix's Forum Posts

  • Okay, GFX update, my placeholders aren't sufficiently compelling. :)

  • Edit 3 - haha

    Okay, I RTFM - quick suggestion.

    UP arrow isn't used, would suggest that , as you're playing with cursors, UP would be the collector, at the moment (maybe I'm just not that good at it yet) I get confused between scattershot and collector.

    I reckon having them in different places I.E non-weapon on right hand, move/ collection , weapon ( space fire / hold for charging scatter shot ) could make things a little more intuitive.

    Less is more as they say. :)

    Really like what you've got so far graphics wise, and the music was nicely paced and not to overbearing.

  • Made some progress - still trying to figure out angles/relative positions etc one the physics.

    For example the green bouncer things.

    I also want to destroy instances of objects when they are spinning too fast/hit the walls too fast, is this possible? When you create a new event you can't actually test the speed/rotation of a physics object directly, leading to messy instance variables and foreach loops.

    http://www.johnnysix.net/games/BallsOfFire2/

  • Hmm, think I'm doing something wrong- or the engine is a little iffy on concave collision boxes

    <img src="http://fc09.deviantart.net/fs71/f/2012/065/3/0/collision_fail_in_contruct_2_by_johnnysix-d4rwojg.png" border="0" />

    Was trying to make a bathtub curve to accelerate the ball.

    Is this possible? Are there other ways to create collision?

  • Not really planning on making a sonic game so much as just found it fun grabbing the velocity from the platforming movement and translating into forces in physics - still to make a much larger level and add scrolling for a greater sense of speed.

    It'll be some kind of mashup between Chemical plant from Sonic, Angry Birds, and marble madness. :)

    Click image to launch

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  • Ah k - the forum crashed as I was editing aha - I'll go seek it out, thanks for trying them out.

  • I can't believe I didn't find this program sooner, very similar to the old Click'n'Play / GamesFactory / MMF style of event editing and very intuitive to use.

    Been reading through the manual to see how it all works and had a quick play with some platform things.

    The first one crashed so likely won't be continued.

    http://www.johnnysix.net/games/TestGameOne/

    <img src="http://www.johnnysix.net/games/TestGameOne/preview.jpg" border="0">

    The second I want to work on some more - just to learn the the methods. :)

    http://www.johnnysix.net/games/BallsOfFire/

    <img src="http://www.johnnysix/games/BallsOfFire/" border="0">

    Edited as people like pictures eh. :)

  • Forgot that part sorry opening the program, opening the project. :)

  • <img src="http://www.johnnysix.net/games/TestGameOne/error.png" border="0" />

    I get the above error, I can't actually save the recent file - but here's the backup.

    johnnysix.net/games/TestGameOne/Facebook game.capx.backup1

    Things were going rather well up until this point haha.

    Win 7 / Intel I3 540 3.07GHZ / ATI RADEON HD 5700 Series