JohnnySix's Forum Posts

  • Excellent stuff- had thought this was a native thing - it was one of the first things I was trying to do on opening construct haha.

    Would be very cool for gameplay if you could change colour dynamically , a platformer where you have to collect different paints to make yourself a certain colour to finish the level, use a door etc. :)

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  • I thought I'd upload a quick example of 4 Direction Isometric movement

    http://www.scirra.com/arcade/addicting-example-games/902/isometric-movement-ball-follow-example

    You could combine the events for keys to allow 8 direction - once I've had a deeper read of the manual I'll try add some C'n'C stlye movement too with the mouse.

    Has few events (<50) so can be opened with the free licence.

    Hope it's of use to someone. :)

  • Whatever happened to sprite 15 has stayed, I tried replacing the image, and it appears on the stage as 0 dimensions.

    Uploaded the capx

    www.johnnysix.net/games/bloop.capx

  • I may have been using images from outside of the project folder, which were moved or deleted when trying to tidy things up in the file structure, I have a bad habit of naming things with random keyboard mashing.

    In instances where where a sprite has no bitmap loaded - could the sprite be populated with some kind of placeholder image or warning perhaps?

    I'll see if I can resave to the project folder and make it happen again.

  • Updated monsters so they jump around and aren't just sine-wave movement any more. They're quite random - they also jump around on platforms too, nowhere is safe now. :)

    http://www.johnnysix.net/games/KFT03/

  • Sorry guys- it was the first game I made- wasn't really following the steps, however - deleting sprite 15 worked!

    I didn't spot the reference to sprite 15 - seems that's all it was.

    Working version

    Thanks again - I'll remember not to save empty sprites!

  • Thanks! Was thinking I'd borked something. Thanks for the help. :)

  • The steps were as described, open contruct 2, open project, that's it.

    I'll remake it and save as a single file. :)

  • Some way to set them with co-ords too would be awesome - when you want accuracy, and aren't using edges or corners to align things. :)

    Been working on an old age mutant kung-fu turtle.

    <img src="http://www.johnnysix.net/games/KFT01/Preview.png" border="0">

    johnnysix.net/~KFT01

    It's interesting seeing how Atomic Armadillo did the Ninja Gaiden stuff- it's almost exactly what I'm trying to get to in my buggy way.

    I haven't half as elegant a solution, and through a unexpected crash trying to duplicate scenery, lost the workaround to stop him skating after jumping. :p

    If you press down while jumping he'll smash down on enemies ( and won't ski )

    CAPX here johnnysix.net/games/TurtlePower6.capx[url=http://www.johnnysix.net/games/TurtlePower6.capx]www.johnnysix.net/games/TurtlePower6.capx[/url]

    Edit - been tightening up the GFX on level 3.

    <img src="http://fc05.deviantart.net/fs70/f/2012/072/e/6/work_in_progress_game_1_by_johnnysix-d4so4v7.png" border="0">

    Just need to figure out why the splats aren't spawning when the enemies are destroyed.

  • I've not got anything more complex going on right now than :

    <img src="http://www.johnnysix.net/games/whatgoingon.png" border="0" />

    Yet when I run the project, only jump (W) works, I just want to use WASD instead of the arrow keys, as it's more natural for a right hander.

    Is there another method I should be using?

    I've disabled default controls on the platform mover sprite and added the keyboard object, is there another step I need to be taking?

  • Was the issue that this is the free version and I saved as a project rather than a self contained one?

  • Savvy001 - I was just using vectors to keep it simple - am placing a target in the path the object is travelling for bug testing and potential collision issues. :)

    Yann - Thanks - just what I was looking for - there is no expression as yet, and it's a useful variable to have.

    Savvy001 again - looking forward to your pinball game. :)

  • Here's the latest.

    I thought I'd make a dial just for bug-testing, as it turns out it seems to miss some angles out - just turning the sprite to face the mouse when clicked and grab the angle, then to compensate for the fact 0 facing positive X and not positive y vector.

    Harder than I thought!

    Drag the dial to the 11 o'clock position or higher to make the bouncing pads more effective.

    Click image to load. Cursors move, down makes you roll, up makes you gain platform control back.

  • I'm doing something similar, and wondered if there is a way to capture the actual angle of the ball?

    I was hoping to avoid arc cosines and dot products if possible. :)

    Is there an expression to get this variable?

  • Yeah, I used a circle mask - it's not the ball so much as the environment, was wondering if there were something more complex for background objects, other than just hiding the ball and simulating the effect with animation.