JohnnySix's Forum Posts

  • Download the demo from the footer - it has characters that follow you, open up the Capx. :)

    It's what I'm working on gameplaywise for this

    The red character follows the green one across holes and jumps, without the need for placing markers or doing anything special other than placing solid/jump-thru blocks.

    The player and the NPC both have platform behaviour and similar speeds/jump, so the red character can follow wherever the green one goes.

  • Download the demo from the footer - it has characters that follow you, open up the Capx. :)

    It's what I'm working on gameplaywise for this

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • This effect would be neat - love the high contrast. :)

    <img src="http://www.chromeexperiments/detail/webgl-image-filters/img/ahZzfmNocm9tZXhwZXJpbWVudHMtaHJkchgLEg9FeHBlcmltZW50SW1hZ2UYrZCoBAw/large" border="0" />

  • +1 for this - I'd asked a while back

    Something like an infinite length trace at a specified angle to give an output for each object it intersects.

    <img src="http://www.johnnysix.net/games/HITORMISS.png" border="0">

  • The demos have some potential, really like the zombie one, the only crit from a technical perspective is the screen size on a few means that the page scrolls when you press space/down.

    A smaller screen 640x480 / 768,480 would stop it doing the scrolling thing. Maybe instead have the controls on a quick title screen instead.

    Have you tried the scroll-to behaviour yet? You can have a huge layout but have the screen follow the player, so stuff like the zombie game could be ridiculously massive, but you'd only see a small portion of the explorable area at a time. :)

  • Russian - I think they are having issues with a play being stuck inside a box.

    ??????? ???? "solid", ??????? ????? ?? ????? ??????????.

  • megatronx - haha, maybe I'll throw in some homage to the band in there somewhere. :)

    mutuware - Thanks dude!

    zsangerous - if you find 'em lemme know, I have ironed out some kinks I think.

    sman118 - Thanks!   Just updated if you get a chance. :D

    Rory - Am trying to smarten up the AI, it's reasonably simple at the moment, if you're out of range, he'll try move towards you.

    If there's a hole he'll jump it, and if there's a wall, he'll also jump.

    That's about the sum of it, with a little stopping action if he's within a few steps.

    The latest version is uploaded and the link is on the first page again.

    You can now 'complete' the first level ( find the waste hole) - there is a challenge with button pushing and force fields too.

    The crushing things should be more reliable now, and there is a death effect.

    Still deciding on keys, but if you die (splats) press enter to respawn.

    If you're red guy splats, press enter to respawn him where you are, if he falls out the level, press backspace to remote detonate him.

    Also added some control, if you press space, it toggles between 'follow' and 'wait' states.

    I did add a 'flee' one also, but he ended up suiciding too quickly when he was set to run away from you!

  • Expanding on the stuff I made for the platform enemy patrolling example game, I thought I'd try make a simple obstacle game.

    It's very rough gameplay wise, no goal as yet, but the music and graphics are coming along. This time I planned ahead a little better and created all the platforms and moving parts as tiles.

    <img src="http://www.johnnysix.net/games/FTLThumb.jpg" border="0">

    Click here to play

    (This is updated frequently)

    Video:

    [tube]http://www.youtube.com/watch?v=VeU8_u0iLg8[/tube]

    Images :

    <img src="http://www.johnnysix.net/games/FollowTheLeader01/666.jpg" border="0">

    <img src="http://www.johnnysix.net/games/FollowTheLeader01/777.jpg" border="0">

    <img src="http://www.johnnysix.net/games/FollowTheLeader01b/Shot01.jpg" border="0">

    <img src="http://www.johnnysix.net/games/FollowTheLeader01b/Shot02.jpg" border="0">

    <img src="http://www.johnnysix.net/games/FollowTheLeader01b/Shot03.jpg" border="0">

    <img src="http://www.johnnysix.net/games/FollowTheLeader01b/Shot04.jpg" border="0">

    <img src="http://www.johnnysix.net/games/FollowTheLeader01b/Shot05.jpg" border="0">

  • Just wanted to add - if you want some tunes custom made- I'd love to contribute something - my other hobby is making music and to do something original would be fun.

    Remix stuff

    http://www.indabamusic.com/people/JohnnySix

    And the music in my games - More modern (ish)

    http://www.johnnysix.net/games/KFT11b/

    And more oldschool style :

    http://www.johnnysix.net/games/imd4/

  • Create variable objects for Velocity/Torque etc. and reapply.

    I added an example to the arcade:

    Not-so-ninja-edit - The example doesn't use local variables, but you can simply swap the global ones and put the variables within the event instead.

    Oh and don't cross the streams!

    Overlapping/moving the portals onto the ball causes an explosion of balls haha.

  • I tried downloading, but I think the link is broken - is it an HTML link or CAPX?

    I get a file called "Alpha-0.01"

  • Without using arrays or anything, then it's your best bet, or do them on a grid by using small integers and multiplying.

    If enemies are 32x32 pix square - I'd so something like :

    X=1024+Int(Random(5))*32

    Y=512+Int(Random(5))*32

  • I don't have a very new machine, but certainly laptops and older PC's will likely not be as fast, I tested some games on a friends notebook via Firefox, and it was jittery sadly.

    Soon enough tech will catch up, some of the games run faster testing on my phone that they do via the browser on my friends laptop!

  • I am using Chrome and I'm never sure if things have updated or if it's being cached - but the following example game has now been updated with enemy following behaviour and enemy platform movement without the need for waypoints.

    I may actually get around to making a game of this someday haha, but for now here's the example and CapX download :

    Click the little icon/card.

    It's actually got more like 1000 plays , but the number's stopped updating.

    <img src="smileys/smiley12.gif" border="0" align="middle">

    DoubleFacePalm

    Two words, "DEFAULT LAYOUT"

  • I had this problem too, I didn't try assigning them random tags, so if there were loads close by, it would play ALL sounds super loud - it's in the patrolling example game in the arcade under 'example games'

    Can't wait for more options with sound, especially panning, so many possibilities with positional stuff gameplay wise.