JohnnySix's Forum Posts

  • Game is good- maybe add possibility to deselect numbers, sometimes also it took a few clicks to select some numbers- apparently when choosing two of the same.

    Works well though, other than that, nice sound effects. <img src="smileys/smiley12.gif" border="0" align="middle" />

  • I had a similar scaling bug when changing the size of the window in scale mode, the layout jumped to the bottom right hand corner.

    johnnysix.net/games/FollowTheLeader01k/

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  • Pretty please, with a <img src="smileys/smiley41.gif" border="0" align="middle" /> on top.

  • Rory - I know the pain - I was going to point you to this thread, but you already posted haha.

    If the dialogue isn't too heavy, making small pixel image versions and scaling would keep the look, as none of the text featured is for keeping score etc.

  • I couldn't make it to the end - but the plot had me hooked until I was overun by unicorns!

    The only minor crit was the swapping between pixelated style and the normal fonts - things like the hud and dialogue especially - something to maintain the pixelly charm of the rest of the graphics. <img src="smileys/smiley1.gif" border="0" align="middle" />

    Congrats on the feature - look forward to seeing more from you!

  • It's like a retro version of robot unicorn attack, liked the graphics & sounds. <img src="smileys/smiley36.gif" border="0" align="middle" />

    One thing with the star power , where you're able to smash through the evil synth playing ghouls , would be a bar/counter showing how long you have left in the invincible state, as you're busy rushing headlong into them on a killing spree, then suddenly the invincible wears off, killing you instantly. :(

  • <font size="3">New stuff!</font>

    # Working lifts

    # Colour coded buttons

    # collectables

    # more pixels

    # more sound

    # sparks

    # blood

    Follow the leader 01f

    <img src="http://www.johnnysix.net/games/FollowTheLeader01f/Preview01.jpg" border="0">

    <img src="http://www.johnnysix.net/games/FollowTheLeader01f/Preview02.jpg" border="0">

    <img src="http://www.johnnysix.net/games/FollowTheLeader01f/Preview03.jpg" border="0">

    <img src="http://www.johnnysix.net/games/FollowTheLeader01f/Preview04.jpg" border="0">

    <img src="http://www.johnnysix.net/games/FollowTheLeader01f/Preview05.jpg" border="0">

  • It's the way things are rendered in browser - I've been doing pixelated stuff by blowing up, in order to save memory and disk space, and occasionally things won't reach.

    I'm assuming you're using a grid to line everything up?

    Are the tiles on-grid, and integers? IE, if tiles are 10, grid points are multiples of ten, and x,y co-ods aren't something like 10.1256 , which can happen when nudging by cursor keys.

  • Albatr

    Here's a first draft for you haha, see what you think :

    8-bit-running

  • I had a similar issue on a breakout game I was working on, it involved physics but the same principle.

    I did as suggested previously in the thread, but used floating point - ie   15.9 x 15.9

    There appears no visible difference , but it's enough for objects not to touch physically, even if visibly they appear to touch.

  • Could you add a solid behaviour also, and trigger that on and off?

  • What Fimbul said

    I just posed on a related topic somewhat , if it's a native function it means it's viable for the arcade, if it's not native and 3rd party, it's rejected - like the SpriteFont pluging ( which rocks ) <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Can we please , pretty please have Mipey's wonderful spritefont plugin allowed in the Arcade?

    http://www.scirra.com/forum/plugin-spritefont-31th-july-2012_topic45876.html

    I don't think I'm the only one using this rather awesome tool to create custom fonts and it'd be awesome to be able to share these on the Scirra Arcade. :)

    [ Click image to see the sprite-font in action. ]

  • Maybe there's some algorithm to rotate things that's not based on stars or plays to keep things fresh?

    I know in the example games four new entries are in the top 5, and games with more plays/stars are lower.

    I guess it's based on how long things have been in the top 5 and pushes older things down in favour of new?

    There may be a caching thing with the images also, as I see the same thing on my footer - it's actually just over 2000 players, but my footer pic ( at least for me on my work or home machines ) says ~530.

  • Hmm, managed to dig this topic back out haha.

    I did a quick demo for a friend tonight to show him how quick it is to concept stuff in Construct2. The actual game including sprites and basic physics was up and running in 20 minutes, but then came the hard part :

    http://www.johnnysix.net/games/Flap/

    If you try the demo you'll see what the issue is. Because I can't use the velocity component of a physics object directly, nor test for "self.variable" or "other.variable" when testing collision between two entities of the same type, everything goes a bit haywire.

    Link to CAPX file :

    http://www.johnnysix.net/games/Flap/flap.capx

    Click, drag and release anywhere to launch le oiseau.