I'm having trouble deriving the equation for the target area.
So for example, when you place the cursor over a target, the barrel would aim to get the shot at that point, compensating for gravity/drag.
Or failing that, how I'd go about scaling a circle to roughly approximate it, given the known variables of starting velocity,angle and gravity.
I guess the simplest way would be to do the invisible bullet thing, but with a lot of other physics things going on, I didn't want to slow it down too much.