JohnnySix's Forum Posts

  • Or is possible for the user to change the template used for the HTML output?

  • You can replace the events, be aware though that touch will revert to 0,0 when not 'in touch' so it will act a little differently to what you may expect.

    If you're using touch, you may want to have a second invisible sprite and use its x/y coords instead, and have it update its position to the touch position only when in touch.

  • Edited the original so it's more easily understood!

    Ashley - would something like this be possible?

  • Left Mouse - Draw

    Right Mouse - Erase

    Mouse Wheel - Select colour

    'Any' key - Play composition

  • Tom & Ashley

    Would it be a lot of work to add an extra option in project settings for a preview image?

    For example, to get a thumbnail to show on facebook etc, I usually manually add the following to the index.html after the <script> element.

    <font color=blue>    <img src="preview.png" style="height:1px;width:1px" /></font>

    And results in this :

    <img src="http://johnnysix.net/games/play/example.jpg" border="0" />

  • Work in progress runner game:

    [tube]_alNLfniCcg[/tube]

  • [tube]kWbORtYAj4Q[/tube]

    Work in progress runner game, placeholder level art at the moment.

    Just added loop-the-loops

    Play JohnnySix.net JohnnySix.net/Games/����

  • Did you solve this ?

    You can calculate a rough speed by taking the hypotenuse of the vectorx/vectory for the physics object.

    SQRT((Thing.Physics.VectorX^2)+(Thing.Physics.VectorY^2))

    or distance(0,0,Thing.Physics.VectorX,Thing.Physics.VectorY)

    It's the only thing that's missing from the physics object is a general 'speed' variable that can be accessed, rather than having to calculate it each time. :)

  • Game is fun, but the page scrolls with arrow up/down. Do you have a version elsewhere? :)

  • I started trying to randomly generate terrain, but the hitboxes and stuff didn't line up, so it's just an animation with 0 speed and placed manually. Trying to do it all on one layer to get better mobile performance with less overdraw etc.

    Thanks for trying it. :D

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  • CrudeMik

    Messing with different types of gravity in Orbit:

    [TUBE]qr8Wa9aoFkA[/TUBE]

    Just surround the video ID with the tube, not the whole URL - reposted as this is really cool, especially love the no-gravity part.

  • This :

    [tube]MUIdaBH_xcw[/tube]

    This :

    [tube]rQgchV0F9A0[/tube]

    And a fail :

    [tube]-cRDkkf7DI4[/tube]

    And I really need to finish this :

    [tube]WkNNHuhcHGE[/tube]

  • Is it possible to upload somewhere that doesn't require registration - like the Scirra arcade?

  • Hmm, work in progress Lander game, physics based.

    http://johnnysix.net/games/Lander4/

    Left and Right arrows control thrusters, Spacebar for tractor beam.

  • Or Ashley perhaps some native support? <img src="smileys/smiley2.gif" border="0" align="middle" />