JohnnySix's Forum Posts

  • If you think of it like the difference between force and impulse in the physics behaviour, instead of applying a vector adjustment once, which would straight away be affected by deceleration, instead, set a variable, and while true , set vector.x to a certain amount.

    I did this for wall jumps in a game, I set a variable to 80, then each tick, subtracted 1 from variable, and set vector-x to a fixed number, so the character would move in the air/repel from walls.

    Once it hit 0, the vector.x wasn't affected any more.

  • DoublePost!

  • Link to .capx file (required!):

    PhoneTest.capx

    Steps to reproduce:

    1. Run game on a phone

    2. Touch more than three times

    3. Observe touch count.

    Observed result:

    Touch count goes up, but doesn't go down.

    Expected result:

    Touch count returns to zero with no touches applied to screen.

    Browsers affected:

    Chrome: yes

    Firefox: Not tested

    Internet Explorer: Is there a mobile version?

    Operating system & service pack:

    Android 4.2

    Construct 2 version:

    131 I think, the latest one as of this post.

    VIDEO :

    [tube]YwgpoAYjkl4[/tube]

  • Sweet!

  • Typecasting would be nice though, as in "Block.Self" and "Block.Other" to apply actions specifically and without having to get too work around it.

  • I was just thinkin' for simplicity sake- yanno. <img src="smileys/smiley9.gif" border="0" align="middle" />

    Would be kinda cool - if the pin behaviour had a few things to test by default, with a single event.

    Of course, if it wouldn't be a ton more work to implement. <img src="smileys/smiley32.gif" border="0" align="middle" />

  • 5 hours to go!

    I did a quick google search to see if I'd been mentioned, as it turns out I did find several sites that had ganked the capx and reposted on their site.

    Cheap buggers though, didn't buy the full version of Construct2, so they're full page ads - - - >

    <img src="smileys/smiley36.gif" border="0" align="middle">

    <img src="http://www.johnnysix.net/games/steal00.jpg" border="0">

    <img src="http://www.johnnysix.net/games/steal01.jpg" border="0">

  • Would it be possible perhaps to add an event test for "Is A pinned to B" , or the reverse "With B, pick pinned instance of A" or "With B, pick all pinned instances"

    The test can only check 'is pinned' within events, but it'd be super useful to be able to know what an object is pinned to, or likewise, what is pinned to it. <img src="smileys/smiley1.gif" border="0" align="middle" />

    Someone had posted a while ago about relative pinning too - something that could be cool, is pinning with the option of image points.

    Didn't know there was a thread! Thanks to shinkan for pointing it out.

    Hi Tom & Ashley!

    Can I please remove the below :

    e unplayable :

    scirra.com/arcade/puzzle/5077/robotater/comments [ This was my Ludum dared entry,but as it was a scaled for fullscreen playing, doens't look so good in arcade at just ~200px wide haha, so would prefer to take it down than leave it unplayable. And http://www.scirra.com/arcade/example/1014/wind-example something looks to have corrupted on this - I'll try find the file and re-upload.

  • Hi Tom & Ashley!

    Can I please remove the below :

    e unplayable :

    scirra.com/arcade/puzzle/5077/robotater/comments [ This was my Ludum dared entry,but as it was a scaled for fullscreen playing, doens't look so good in arcade at just ~200px wide haha, so would prefer to take it down than leave it unplayable. And http://www.scirra.com/arcade/example/1014/wind-example something looks to have corrupted on this - I'll try find the file and re-upload.

  • I played and commented - best of luck - I liked the simplicity of you game.

    It's pretty amazing the amount of entries - I wonder how they're rotated - as I've only seen the Construct 2 entries by coming through this forum.

  • Managed to get my entry submitted.

    Batterya meta platformer Any feedback welcome.

    Battery. Ludum Dare page

    That was insanely difficult, but loved the theme and kept playing to get as far as I could haha. Love the graphics, the sounds and the overall polished, excellent work!

  • In before the bell, and somewhat complete.

    [tube]aHR0_QfCU_Q[/tube]

    Click picture to play:

  • I've been streaming it all - from music creation, to crashes, and finally to getting something remotely playable, at least, from a technical perspective!

    Click image to play.

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  • Just lost the last two hours of work, and backups didn't save. Bahhh.