JohnnySix's Forum Posts

  • Ultra monster bump. After several hours replacing the old mipey spritefont with the official scirra one, I can finally get it on the arcade.

    I duplicated by mistake - can you please cancel the below?

    scirra.com/arcade/example/9825/pixelshooterb

    Thanks! <img src="smileys/smiley12.gif" border="0" align="middle" />

  • Works on my own site :

    http://johnnysix.net/games/pixelshooter/

    But on the arcade, I get a black screen of death.

    http://www.scirra.com/arcade/shooter/9783/pixelshooter

    I can provide capx by pm.

    I am using the high-score plugin, and attempting to load the highscores into the game so the player can have a goal to play against.

    Here's what it should look like :

    <img src="http://i.imgur.com/ODyg2RF.jpg" border="0">

  • Give ratings to the good ones, and help those that are polished up / finished to get more plays. Same goes for sharing via social networks/commenting. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • The mechanic is challenging but not impossible, and highscores are working. <img src="smileys/smiley1.gif" border="0" align="middle" />

    Look forward to seeing more, maybe moving parts or falling blocks.

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  • Man, deathworm was fun! <img src="smileys/smiley32.gif" border="0" align="middle" />

    I would maybe suggest using an array/loop, and having the position of the leading segments pass along the array to the end segements.

    So say, your worm is made of a head and four body segments :

    [head] - [part1] - [part2] - [part3] - [part4]

    On movement -

    [Part1] moves to the x,y & angle of [head]

    [Part2] moves to the x,y & angle of [Part1]

    [Part3] moves to the x,y & angle of [Part2]

    [Part4] moves to the x,y & angle of [Part3]

  • The only way I could see around it is to have an invisible overlapping 'helper' sprite, like you're already using to create gravity zones, and have it mimic jumping, where jumping doesn't trigger naturally ( on the overhangs ) by applying velocity to vectorY at jump strength, or, disabling jump/vector Y, where it's a steep incline.

  • Looks amazing - the new mechanics look fun. :)

    Tom - speaking to the retro/pixel games - would a canvas scaling option be available?

    At the moment , if I upload pixelly stuff, it's 1:1 windowed, and consequently shows up the size of a postage stamp. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • I made a demo to play with -

    All it does is simply add or subtract from the platform x/y vector variables when overlapping the green or red boxes.

    The red one slowly addes more force the longer you overlap.

    You can then create wind/springs or other effects.

  • This looks pretty interesting - to use for smoke/particle effects :

    http://www.sjeiti.com/perlin-noise-versus-simplex-noise-in-javascript-final-comparison/

  • I thought I'd created a topic, but I didn't, so here it is.

    Pictures :

    Ship transforming :

    <img src="http://i.imgur.com/SQdUh1j.gif" border="0">

    Link

    http://johnnysix.net/games/schmup10/

    Feedback appreciated, AI , gameplay and an actual 'win' scenario are still work in progress.

    Curious to know how it runs on other machines.

    Seems to get great FPS in firefox, chrome not so much.

    If you're curious to see what it evolved from, see here:

    http://johnnysix.net/games/schmup01/

  • I'll try get around to a tutorial at some point, and I should post when it's not midnight and I'm burned out from too much coffee but the basic process I used for schmup was to create a family with basic behaviours, like follow player if line of sight and on screen, fire if the player falls within a certain angle etc, then elaborated for sub classes, like the snake/turret things, or the claw monsters that fly towards you and spin.

  • Excellent work, very well handled with the tutorial element and easy to follow use of colour with the traps/saves etc.

    The only criticism I would have, assuming you're still working on this would be to (as mentioned already ) try do it without the 3rd party plugins, for a new user there's plenty to learn right out the box, so simplifying that would be helpful to them.

  • Looks really cool - love the graphics and sound. <img src="smileys/smiley17.gif" border="0" align="middle" />

    Are you going to put a beta out soon?