joeyapplepi's Forum Posts

  • Thanks for the feedback to those who replied! I don't know why I didn't post it in this thread as well, but here's a video of the gameplay in motion that I posted in the video thread:

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    It's not much, but it's a beta, after all. Not to mention I have done quite a bit since this video was recorded. Enjoy!

    And ta-dah, here's the second beta video, which is basically that whole level!

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    And don't even get me started on how many takes it took to do this video--I kept dying IN MY OWN GAME. D:

  • I fanned the page as well. 'Tis quite amazing!

  • Would you mind posting a .cap showing what you're trying to do? I'm interested to see if I can get it to work.

  • I've seen some pretty interesting and impressive things created with GameMaker, but I'm pretty sure it's comparable to Clickteam's products in terms of capability: meaning, there's a big limit to what you can do. Having switched from MMF2 (which I realize is different from GM) to Construct, now pretty much the sky's the limit.

  • What's the best video capturing software to use? :O

    EDIT: n/m here's what I've got so far:

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    It's not much, but I had fun playing this tiny beta level. I'm excited to see how far I can go with some of the puzzles in this game.

    btw--I know the window isn't fully in the screen capture box. I suck, so deal with it. jkkkk

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  • After tooling around with a couple test projects in Construct, I finally decided to start a steady project: a remake of a game I could not finish with Multimedia Fusion 2 due to its limitations, Drillbyt Darryl. Sound cheesy? Yeah, it kinda is, but it's pretty fun even in its early beta stages. I really would rather not post a cap at this point, as it's still rough around the edges, but I will post a few screenshots and explain the game a bit.

    <img src="http://img193.imageshack.us/img193/4064/46660379.png">

    Cheesy WIP logo lol

    <img src="http://img69.imageshack.us/img69/2359/screenie1r.png">

    The starting point of the beta test; the character is that little drillbit/triangle in the upper-left corner. You can see the HUD contains three parts: a diamond, which keeps track of your Bitcores (more on that later), your Bolt count, and your Coin count.

    <img src="http://img189.imageshack.us/img189/2140/screenie2t.png">

    It doesn't look very good when it's not in motion (I'll post a video eventually), but character Darryl is drilling through the purple blocks in this screenshot.

    <img src="http://img38.imageshack.us/img38/8391/screenie3.png">

    Here you can see two of the "enemy robots" I've created, Bob (the green one) and Steve (the red one). You defeat them by drilling into the top of their heads. Obviously, I'm no artist, but the point here isn't the artwork; it's the gameplay (though truth be told I wouldn't say no to better graphics lol).

    Basically, the game will work out like a series of very carefully thought-out puzzles. You play a drillbit (spelled with a "y" in the title because--um--I can) named Darryl who must get through a series of mazes to reunite with his master, Drake Drill. You need to be very careful about your item use in this game. You'll need Bolts to activate Darryl's jumping ability. 1 Bolt=1 high jump. You need coins to purchase Bitcores (which are extra drillbit powers that allow you to get through tougher obstacles, go into the water without rusting, etc.) as well as other useful items. It's very easy to die (one hit and Darryl's toast) or get stuck, but thankfully the levels are going to be short and there's going to be a function to get unstuck and start the level anew. So yeah... tell me what you think; I'm open to suggestions and any feedback you might want to give!

  • I'm not sure what events exactly you used, but I assume you made it add when the player collides with the coin. Try the inverse, add 1 to the private variable when the coin collides with the player...

    Hmm... You were right, I did indeed have the player colliding with the coin, but when I switched it around it didn't fix the problem. However, when I combined it with Guyon's tip:

    My thought is change to over lap. Try that that instead of collision.

    ...It fixed the problem entirely. I ran multiple tests to see if it had truly fixed it, and it did. Thanks, guys!

  • Wow, this looks quite awesome. The graphics are very nice, I love the story (there's tons of comedic potential there), and the music I listened to was pretty good. Reminds me a bit of Castlevania, except more edgy and far less serious. Looking forward to it!

  • Hello there! I'm a new developer on the Construct software; I have switched to Construct after about 5 years developing on Clickteam's software. I think this development software is REALLY amazing, but I'm having a slight issue in the game I'm creating. In my game, which is a relatively simple platformer at the moment, you collect coins by--of course--colliding with them. My problem is that when two coins are close together, and the player touches both coins at the same time, the private variable 'Coins' only adds 1 to its collection instead of 2. Is there any way to fix this?