Hi guys! It's joeyapplepi, back from a long hiatus from game making. I'm trying my hand at a different game now, an RPG, but I can't seem to figure out how to do something.
Basically, my aim is to have the level of the enemy you're fighting appear in the text that scrolls during the battle. For instance:
"You encounter a level [insert enemy level here] foe!"
The problem is, every time I try to put the value in between the quotes, it simply reads it as part of the dialog. Is there any way to separate the dialog from the variable being picked out of the enemy object?