I'm having trouble with a special effect with particles and shaders. When you apply something like Distort to a Particles Object then put on something like Tint Plus or Flame or anything like that, instead of having particles that have kind of a colored distortion to them, it does the distort then it draws a large box of the next effect (Tint Plus, Flame, etc.) that always expands/moves to cover all the particles. It covers all the space around them too in this big colored box. This is a big problem for me. I want particles that can use a distort-like effect and color the effect (rather than a clear distort, magnify, etc.).
I was wondering if there's a way to have a large colored sprite (or tiled background) or something behind the particles that will only be shown in the spots where the particles are. I'm not sure how to do this or if it would look right, but I really don't want a lack of color to ruin my special effect. Does anyone know how to make this whole thing work?