joelmayer's Forum Posts

  • Well i guess noone has played around with the Shadowcaster in C3 yet or this is expected behaviour

  • Hi there!

    Just a quick question. I'm playing around with the Shadowcaster behaviour. When looking at it in the Editor with the preview function everything looks fine, i set the Shadow to grey. But as soon as i preview the project, the shadow turns pitch black... Am i doing something wrong or is this a Bug in the new Construct?

    Thanks!

  • I'm far too little technically savvy to say if this is interesting or not, but i just saw this on my Twitter Updates. Don't know if it's better or worse or anything like NW.js but maybe it's of some interest to people here <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    https://gritfish.itch.io/htmle

    ------

    From the Website:

    There's plenty of tools to help you create phone and desktop apps with HTML, CSS and JavaScript. These tools tend to involve a LOT of work and a lot of knowledge of web development to get up and running. This fine for me. I've been doing web development for 10 years. It's not so easy for everyone else. So, while porting Killing Time at Lightspeed to mobile, I decided to strip out all my compiling code, clean it up and make...

    HTMLE Helps To Make Life Easier

    HTML goes in, games come out.

    HTMLE is a project template and a set of scripts that take care of a lot of the work involved in setting up these tools and simplifying everything.

    How HTMLE works

    It copies your main folder to a temporary location

    It copies in extra files specific to whatever type of build you're doing (overwriting any files that are there)

    Then

    a) Builds that HTML folder to a PC/Mac/Linux app or

    b) Zips the HTML folder and uploads to http://build.phonegap.com

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  • rexrainbow

    Hi Rex! Without your plugins, C3 really is just half as useful to me

    My priorities would be the timeline, csv and typing plugins

    Poor you, i think you got a lot of requests now, i hope porting all your great plugins at least is not toooo much of a headache.

    Thanks for all your great work!!!

  • Hi Guys

    Weird Problem here, i got an interactive Display i'm making with C2 and when i preview the Project with Chrome the Videos are getting shown without a Problem. When i preview with NW.js however, the videos won't show up. They're regular .mp4 files with h.264 compression.

    I would use a normal HTML 5 Export but the Display and it's computer won't have Internet Access at the fare where it'll be running.

    Any ideas? Thanks!

    Best,

    Joel

    I agree plus (again i'm no expert) but wouldn't that mean we couldn't use all the shiny WebGL effects and stuff anymore? I think it's not a problem of HTML5 but of sometimes faulty wrappers as far as i can tell although i heard it's much better now than it was even a year ago.

    If anyone's interested: i signed up for the GMS2 beta just to try it out. I used GMS back a few years ago but never came very far with it. The Interface sure looks different but honestly i don't really like it and i tried to look at it as objectively as possible. The drag and drop system might be a nice idea but it's really just a visual representation of GML code. It's NOT like the event system of C2, which is basically it's own thing when it comes to logic. I followed the beginners tutorial on YouTube but stopped when it came to the point where you have to write multiple lines of confusing stuff just to keep the Score Display in the upper half of the screen from scrolling with the game. In C2, just set the layer Parallax to the desired number and done. Plus you don't have any form of behaviours available so every engine be it for Jump N Runs, Top Down, etc. has to be completely written from scratch.

    So even with the new version of DnD in GMS2, making Games in C2 is still so much faster and more enjoyable. After pages of criticism and comparing to the supposed "green lands" of other engines and calling them superior, i just thought it'd be important to say this and i don't want the Scirra Team getting too depressed when reading through this Thread

    About the release of C3: C2 is perfectly functional and a great piece of software. It's codebase is also a lot younger than that of Fusion 2.5 (which dates back to at least the Multimedia Fusion Days of the Mid to late 90s) or Game Maker Studio (which basically was a reskinning of the original Game Maker, also released in the mid 90s) so it makes complete sense, that C3 isn't coming out yet but it's really great that it's already being worked on (after all, it's a total rewrite of the Editor, something that takes others decades to tackle, just sayin' )

    So if i actually could give a wishlist for the new Editor it'd be the same usability and hopefully some shiny new features that make life even easier and a handful of new plugins and behaviours

    But it's just my two cents

    Nothing beats the simplicity of C2 in my opinion and the new DnD by GameMaker is nice but as it was said before, C2's approach to events and ESPECIALLY the Behaviours and Plugins make life a whole lot easier. I'm not a coder at and consider myself still quite a newbie but i love that when i think about a problem in C2 i most of the time already kinda know how to approach it without ever looking at a tutorial

    Beta is out:

    https://www.yoyogames.com/blog/397

    You know, i sometimes wondered, if there might be a benefit in forking the available wrappers and if a clever coder could optimize them just for use with the C2 engine. Then it could be maintained and adjusted to specific C2 needs etc. Maybe even if a third party developer would Kickstart something like this and create his own wrappers for Construct 2 and sell them on the Asset store or something. I don't know, i'm not a technical person so maybe it's a silly idea anyway

  • New image

    glerikud Well it wasn't this morning They probably noticed by now. But the Yoyo Community is already discussing what they've seen on it. It was a Node based DnD System similiar to Unreal's Blueprint, but vertically aligned. There was also an option to turn the Nodes directly into GML scripts and edit them that way...

    https://youtu.be/ADlB0XFjsSk

    Here's a leaked video of YoYos new visual scripting.

    I agree, Node Type Systems are often times just as complex as learning how to program in the first place...

    [quote:1x11xyxd]Game Maker Studio 2

    Does GMS2 also come with a visual scripting editor? I couldn't find any details about that.

    They already had that but pretty much all use GML but i think with the new Version they're planning on an Update for the visual System although i have no idea how it will look exactly and highly doubt that it'll be as flexible as C2's.

    [quote:1x11xyxd]ClickTeam Fusion 3

    CTF was always more of an "ugly" version of C2 for me, If they plan to clean it up a little for their 3rd version, it might be a serious competitor.

    They've released some videos on YouTube about it and started a developers Blog. Didn't really impress me very much i don't like their event system as much as i do C2's.

    [quote:1x11xyxd]Godot 3.0

    Now Godot 3.0 is something that Scirra should really worry about, not only is it open source (FREE!) but it could also easily compete with C2's editor in terms of usability. The major thing that was kinda missing is the visual scripting editor. Now it seems like it's about to be added, this might be interesting to follow.

    EDIT: Of course there are also other problems and errors that need to be fixed too.

    Have you ever tried the Editor? It's far from as easy to use as Construct's in my opinion...

    I think there's always a tendency to look for the "perfect engine". It happens on every user forum of all the mentioned software packages that i've ever been to. There are always things that could be better or optimized etc. I think there are a lot of people who never start actually making a game, because they keep looking at different game engines every other week. I know i had that problem for much too long. In the end what counts is, which tool makes you actually realize your project the quickest and most convenient to you, which is very subjective. For me PERSONALLY i really always came back to C2 because i didn't see any other program, where i could get something done so easily and still remain a great deal of flexibility. So i'll stick around for sure and i'm looking forward to see what C3 will offer

    Will C3 get some shiny new Plugins Behaviours and maybe incorporate some of the great stuff the users here have developed already?

  • Noisefever Thanks! Unfortunately that's already settled but thanks for the offer nonetheless