joelmayer's Forum Posts

  • Hi there rexrainbow !

    Thanks for creating the Plugin, i really like it a lot and am using it for creating a little Dialogue System for my Game.

    Everything works like a charm and i can pull Dialogue Text and Animation for my Character Portrait out of the CSV. The only thing it won't pull for some reason is the Font Color for my Text Object, which i'm storing in the CSV as well.

    Is there a reason for that or is there something i am missing? Thanks a ton!

  • Thanks!

  • Hi Guys!

    So, i started working on my Sidescrolling Adventure Game and so far working with Construct 2 is great, even though i'm still pretty much a Beginner.

    The two hardest things for me will be the Inventory System and the Dialogue System. I started working on my Inventory today, looked at a Bunch of Tutorials and then decided to try it in my own way I'm using a Dictionary Object instead of an Array because i basically only need one Dimension of Data anyways and i kinda like the Dictionary.

    The picking up works like a Charm, it's the dropping of the Objects that gives me trouble... I honestly am totally confused at the moment so i try to explain what i did so far:

    SET UP

    I've got three Instances of my Inventory Slot with an Instance Variable from 1 to 3. The other Variable is called ActiveObject and determines, what object is currently displayed in the Slot.

    I also have two global Variables. One is called "OverlappingItem" and saves the Animation Name of the object on Screen (not in the Inventory). When my Player overlaps with the Object and presses Space, the Dictionary saves the current Variable as a new Key, or to make it more understandable, the name of the object.

    The "Selected Object" Variable, puts the name of the currently highlighted Inventory Item in a Variable, so the system knows, which Item is selected and gonna be dropped.

    As i said, i can add all the items in my Inventory without any problems, no matter in what order i pick them up, but i can't for the life of me figure out how to drop them from the inventory without it all going crazy. It seems to delete the key but i'm not sure how i update all the slots in the best way, so it knows where to put which key. It's kinda hard to explain but if you have any questions, let me know!

    Any help would be greatly appreciated! Thank you so much!

  • Is this Plugin fully workable then? I might just get me a Creature License for Christmas

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  • It's probably the same bug. To be honest i haven't tried it without NW yet, i will as soon as i get home.

  • Yeah it only just happened to me when updating NW to 0.13.7.

    Hope they fix it soon.

    AlexFrancois Hi Alex

  • Hi Guys

    I'm back into Construct 2 after some dabbling with other Engines (C2 is just the easiest to use, period.) but with the new Version, i'm getting an Error Message when running my Game in Debug Mode...

    The Debug View itself doesn't show up either and the game doesn't start. Is anyone else encountering this?

  • Is this still being worked on? Looks like exactly what i would need

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  • Thanks a lot but again, these are only examples with much more complex Inventorys than i would ever need

  • There were some attempts to make "easy to use" 3D engines in the past, none of them really succeded but you cant blame them. A construct 3d would never be as easy to use as the existing one because 3d is a different beast. Id rather have Scirra stay with what they do best, which is a really cool 2d engine than compete with Unity etc.

  • I think you gotta wait until tomorrow for things to be cleaned up again, since now it's outside office hours in the UK (guess even Ashley sleeps sometimes )...

  • You're a pretty negative and aggressive fella aren't you?

  • Hey i have a follow up question: what if i want an ever so slight camera shake (kind of a handheld camera effect) that loops and never stops? Can you do this with the Scroll To Behaviour too?

  • This is how i did it for my Game. I used a Variable to determine wether the light is on or off.

    I would suggest making one sprite with two frames though.