joelmayer's Forum Posts

  • Funny, Home was a major inspiration for me as well and i'm currently making a kinda game like that as well... Although it has some more "advanced" stuff if you want to call it like that like an inventory etc. but the sidescroller horror vibe is definitely still going on

  • Thank you all so much Really encouraging.

  • I pixelled the main cast of characters Alex and her three friends, that are gone missing.

  • After a little bit of a hiatus i picked the game up again and am working slavishly on new backgrounds Here's the latest one (the inside of an abandoned cabin).

  • She can run and punch now Making quite some progress. From Friday on i've got two weeks off from work and will hopefully get as much done on the project as possible. (sorry for the weird colors, my Screengrab/Gif converter somehow screws them up a little).

  • My game probably isn't "huge" when it comes to logic (it's a sidescrolling horror-survival game) but it uses quite a lot of effects and animations and so far i haven't had any issues previewing in NW.js... And C2 never crashed on me once.

    My perspective is this: i see these kind of performance posts and threads pop up all the time and it made me doubt my engine of choice in the past but first, as i said, i've never experienced any difficulties so far and second: I'm not a coder. I've tried my hand at many game creation software, a lot of them who are being discussed on here regularly. I always returned to C2, because it's the only package where i got the results i wanted and which has the most intuitive UI in my opinion (i'm not just talking about the Event Editor but about the UI in general).

    So i had two options: either make my game using software that i feel comfortable with and end up with SOMETHING in the end, maybe risking some headaches when it comes to performance or whatever OR go with a software that i don't even like and, probably, give up in the end because i'm too simple-minded to use it and have no game done.

    Easy choice for me. No engine is perfect. Often times you trade ease of use for features and vice versa. But if you browse any forum, GameMaker, Unity, Stencyl etc., you'll see that there are always complaints by the users. So yeah, if you still want some flexibility in your game and not just some templates where you can paste your own graphics in, it really doesn't get much easier to achieve your dream than C2.

  • Both are free... I don't know, i think what tunepunk said definitely has some value to it as well The engine itself gives you all the tools you need, to make a successful title, it all depends on the talent behind the screen. You wouldn't attribute Picasso's Talent to his brushes or pens either.

  • What are the famous Buildbox Games?

    Well, GameMaker has been around since 1999 so it's Userbase is larger and more proficient in the tool already. The more people use the Software, the higher the Chances that one of the games coming out is going to be a success

  • Thank you so much for the prompt reply!!

  • Hi rexrainbow i really love the plugin thank you so much! Quick question, what would be the best way to implement some sound per typed character as in the old NES and SNES games? Thanks a lot and keep up the great work!

  • Thanks for your Feedback guys! I wrote a firat devlog about the making of the game on indieDB and my own tumblr. You can check it our here: http://www.indiedb.com/games/purgatory- ... irst-steps

  • Hi there!

    Well, i've been lurking on these Forums for quite some Time now, asking all sorts of silly questions but right now i'm working on my first full game called "Purgatory". It's going to be an Adventure Game with some minor combat situations.

    You play as Alex, our heroine. After a wild night out partying you and your boyfriend Dennis as well as your friends Cyntha and Marc get in a car accident. When you wake up, your friends have vanished and you set out to find them, which leads you deeper into the nightly forest. As the night goes on, you not only will have to uncover the mysteries that led to your friends disappearance but also discover, that Alex herself has a dark secret as well...

    Here are some screens of the first two Game Scenes finished <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Let me know what you think <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    I'll keep this thread updated, as i progress.

    You can follow me as well on Twitter or check out my Website at http://www.joelmayer.ch

    Just for Fun: A Poster i once did. The Character Designs differ dramatically from this initial try and i'll have to eventually redo it.

    Are C2 Plugins still gonna work in C3 is something i'd be interested in as well...

    I think if Construct 3 would include half the 3rd Party Plugins and Behaviours that are available today, it would already be twice as powerful of an Editor Would be great actually, if Scirra would consider including some as a Standard and "officialized" Extension to C3 one day especially by users like Rex.

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  • Thanks for the reply. I found a Workaround using a Variable which switches the Color according to who's talking Thanks!