Joannesalfa's Forum Posts

  • There a 2 types of canvas are:

    1- The Game: It's typical C2 canvas. It doesn't require to update the game, also it can be played on offline.

    2- The Updated Random Content: like news, ads, extras, bonus, etc. that can be changed content while is connecting the internet, otherwise if there no internet connected, it will be ignored.

    When you play as platformer, when you enter next layout or a store building, then it starts to download an external HTML5 canvas, it may be an pop up window or inside of The Game canvas.

    Is that possible?

  • So... Do you think we should to deliver export file? i really don't believe they will accept .capx

  • Hey rex, your link is 404 :O

  • What are differences between the source file and the export file (unminified)?

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  • Oh, thanks for proving the truth XD

  • <img src="http://i.imgur.com/NNYfq.png" border="0" />

  • PHP files can be viewed on server side, NOT client side.

    I think you need to ask for extended permissions to display e-mail:

    $params = array(

    'scope' => 'email, user_activities',

    'redirect_uri' => 'https://www.myapp.com/post_login_page'

    );

    $loginUrl = $facebook->getLoginUrl($params);

    developers.facebook.com/docs/authentication/permissions

  • Look this http://d24w6bsrhbeh9d.cloudfront.net/photo/4263005_700b.jpg

    You can see the animated cat, is moving his body... there some elements like text, bodies, etc. are animated.

    It makes me WTF how is even possible...

    CAUTION: It's lagging on your browser

  • It seems old thread, but im interesed and im not goign to send his email until the status of this offer

  • or this

    <?php

        $facebook = new Facebook(array(

          'appId' => $initMe["appId"],

          'secret' => $initMe["appSecret"],

        ));

        $facebook->setAccessToken($initMe["accessToken"]);

        $user = $facebook->getUser();

        if ($user) {

            $user_profile = $facebook->api('/me');

            print_r($user_profile["email"]);

        }

    ?>

  • your facebooklogin.php doesn't come his e-mail.

    I have no experience about facebook API, i guess it comes a SDK for PHP

    there a snippet you may test it:

    $loginUrl = $facebook->getLoginUrl(

    array(

        'req_perms' => 'email'

    )

    );

    echo '<script>top.location="'.$loginUrl.'";</script>';

    die();

  • Joannesalfa - you can probably get by OK testing your game on Safari using Preview-on-LAN. Once it works there it should be straightforward to wrap for the app store.

    I know why C2 rules for introducing LAN preview, to be honest GameMaker is just a great waste of money, so it requires to get certificate from Apple iOS developer program that costs $ 99 per year, it really sucks and im not interesed my wallet gets r4p3d to test my games before to publish for overtime.

  • Thanks for clearing it, you should to make Tour apps for mobiles, you may earn a lot of money ;)

  • I think it all comes down to what you want to do. Currently If you want to make games as a hobby/small money/prototyping, then C2 is a good tool for that, but if you want to develop for the mobile devices and for real money then Game Maker Studio looks like a good deal for that.

    Having native export to Android and iOS is a big thing and $298 is not much for that.

    AppMobi costs $100 per year and is limited to 5 apps/year.

    I like Construct2 and I believe it has a chance to become standard software for HTML5 along with something like Spaceport.

    I do have faith for CocoonJS and I really hope it works. I currently don't have a wireless connection, so I can't test their launcher.

    Well, you can't test iOS games until you pay 99 $ per year to test the games in Game Maker Studio, dammit Apple. Also there a lot of requirements to develop iOS game than Android. So PC can't do anything...

    Blame Apple.

  • Oh i see, how did you disable radar and zoom feature on safari mobile?