Joannesalfa's Forum Posts

  • Thank you.

    I can wait when you are done it, i'm sure i will test it soon.

  • Bump, i would like to know it's possible to make an AI enemy may randomly chooses the different waypoints with horizontal and vertical (no diagonal)

  • Hey septeven, how is going with iOS exporter?

    I have a jailbroken iPod, i would like to test it.

  • just tried something for fun http://dl.dropbox.com/u/23551572/C2/gridPatroling.capx

    Nice one! that's a lot of events

    It makes me wonder how to stop moving enemies for some seconds according my concept pic, i tried to put "Wait X Seconds" to some events what happen to detect the collision, it stopped every enemies and cant continue moving. How i should to do?

  • Just clever use of waypoints, triggers etc. Can be tricky, specially in more complex maps. Of course that's not the only way.

    I've done this before, well i couldn't make a correct random waypoints

  • Basically, a random grid based movement?

    Sorry, haven't played Zelda in a while, not sure exactly what you're asking.

    Grid based movement is not required, just simple 8 or 4 dir movement.

    You can see these pics if you remember:

    <img src="http://mnrukat.files.wordpress.com/2008/09/zeldaages_2.jpg" border="0" />

    <img src="http://www.nintenderos.com/wp-content/uploads/2011/12/the-legend-of-zelda-nes.jpg" border="0" />

  • Yes, it's possible to make achivements using WebStorage

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  • I would like to ask your help how to make enemy patrol on random positions like Zelda game, there a concept pic what im talking about:

    <img src="http://i.imgur.com/yHFdF.png" border="0" />

    I tried to make one, but it's unstable and unplayable i managed to put random expression it goes wrong...

    Would you help me?

  • and giroscope???

    I guess Touch.Alpha is used for giroscope

  • PhoneGap isn't designed to deploy videogames, besides if you develop an interactive app that is not common videogame like quiz, encylopedia, strategy guide, etc.

    You should to try with appMobi.

  • Nice tutorial! well done, this is best example i've seen :D

  • Out there are Animated png much better than gif

    but unsupported in too many browser

    I test is work with firefox:

    sample

    Really sad was a great format

    There one a solution...

    It requires to code with jquery to make animation with PNG sprite sheet

    it supports in too many browser.

    http://www.spritely.net/

  • do u not realize, im dealing with the biggest textbook publisher in the world, and they require this? It's not about philosophically anything. It's about practicality. You may say they're stupid. No, they're right. K-12 public schools in the US stil have a huge numer using IE8 and below.

    I'm gonna get it to work just like I did flashcanvas with or without anyone's help. You're losing tons of traffic and money, even on regular sites with 10% using IE8 and below. They're not upgrading because you say so.

    Where's your common sense, guys? plus this task isn't that hard. the friggin space blasters demo works in ie8, ie7 and ie6 using my flashcanvas implementation. I'll get audio working just as easily. Why you want to miss out on money, makes no sense to me. Guess you don't have a site generating you $10k that could generate your 11.5k, or in the case of the education industry (this is an example), a 13-15k instead of 10k, my brother. 30-50% of browsers in public k-12 schools in the US are IE8 and below. Yes, ur regular site (i.e. not targeted towards k-12 public schools) is at 11% or something, but that's still a significant number.

    You guys are so religious around here. Why not some help, eh?

    Ashley mentioned some things that will cause a problem, which i havent run into yet (and I've now done a whole custom game that worked out perfectly), but I bet i can find solutions for those too. I think it was something with json.

    Anyway the point is this is a fantastic platform. Why not support IE8 and below. It would be a huge selling point. It doesn't mean you can go on newgrounds because flashcanvas only works in IE, not other browsers, but it would mean 100% complete cross-platform support!

    Calm down, there a reason what you are talking is like a DVD disc game to insert on Nintendo 64 console and it works, but who uses it? don't waste your time to develop your awesome game for IE 7 and 8 with flashcanvas.

    Actually, the news report says the modern browsers come with HTML5 are using more than IE7/8 there a source:

    thenextweb.com/dd/2012/04/19/74-of-the-browser-market-supports-html5-video-but-flashs-death-will-take-time

    Also remember Internet Explorer 6 is officially "crapware", also IE 7 and 8 will be crapware soon, you can notice a lot of experienced users really hate IE.

    Did you know Microsoft stopped supporting Windows XP? then Scirra DOES support Windows XP! but with modern browsers.

  • Hmmmm... i think they only accept "typing code" instead of "generating code"

    Besides, i was reading other threads, but i found something similiar...

    They refused Flash games by Stencyl because bart said flash games aren't open source'd, but he noticed Stency may export HTML5 games, he said:

    I noticed on the site that in the future Sencyl might create native executables and/or HTML5 code. Depending on how everything works, there might be a chance that would fit in with the rules (it would depend if there are other dependencies on proprietary code, etc), but I can't make any sort of guarantee about that without getting some technical and licensing details and speaking with the other judges. I'm responding now because since those features aren't available yet it may be a moot point (if html5 and native executables will become available before July 31st, let me know and I'll check around some more).

    I need to revise my statement. Even if Stencyl produces HTML5 or native code, we can only accept it if the version of Stencyl being used to generate the code is also 100% free and open source.

    I'm not sure what he is saying about some software being used to generate the code is free and open source.

    I still need to wait Ashley's reply here about the generated code like export file by C2 if is 100% free and open source.

  • Sandcrawler, thanks for reply, according your idea... i never used Ajax object over the canvas, but i'm going to make one and i will upload them on my shared hosting server.