JLH1964's Forum Posts

  • ....

    I actually got banned from admob because my friend clicked a couple of times (4-6 times) on an ad in my game and it was a hazzle to get them to release the ban again. So they will notice if you try something I've even heard that some developers download other games that are similar to theirs and click all the ads they can to get the developers of that game banned from ad income :/

    ...

    If you dont mind me asking, after the admob ban, how did you monetize your apps? Im heavily reliant on admob and it seems random 'bans' are not unusual for the most vague reasons.

    Thanks!

  • Hello all,

    Ive been successfully building iOS apps that display admob ads using XDK and the admob plugin. However, my latest builds will not show ads. Ive even tried the most basic 'On start of layour show interstitial' but no ads appear.

    The only difference I can see is that in the XDK build settings; My older successful apps use:

    Cordova CLI Version 3.5

    Apps that are now not showing ads are using:

    Cordova CLI Version 4.1.2

    Can anybody here or from XDK please advise?

    Thank you.

  • Thank you so much korbaach - i really appreciate it.

  • Yes I did.

    Here are my findings:

    Export from C2 as Cordova to XDK (to the 'www' folder of the XDK project)

    Add the AdMob plugin to XDK (only PORTRAIT apps can successfully launch an iOS full-screen ad)

    Build as iOS

    Test on your iPhone etc.

    Currently, I can only get admob ads to work in portrait mode.

    Yes, anything iOS build etc and your pretty much on your own. I've started multiple threads trying to unwind the mysteries of iOS and C2 but they usually spin-off into irrelevant responses until they fade out.

    HTH.

  • Thanks LittleStain. Unfortunately, the linked topic seems pretty complex. How would I do simple animation in C2? How did you do the candle in your post?

    Thanks!

  • Hello all,

    Is there an 'easy' way to create a candle-flame effect? I've dug around but most flames seems closer to an explosion than a candle flame. Ideally, I would like a flame that flickers etc.

    Is this possible?

    Thanks so much.

  • Dumb idea. Google play has bots that specifically look for these kind of 'tricks'. This will get your developer account banned and its extremely difficult to open and operate another account. You have to change you account, change your PC, change your IP address, change your payment details etc and eventually, they will still find you.

    Focus on legitimate methods of ad revenue because, believe me, Google has smarted devs looking for these shenanigans that us pseudo-devs using Construct because we don't know how to code

  • For me, Im using the admob plugin only. The game uses little memory, iOS testing uses all default of C2 and XDK, testing on iPhone 4s.

    volkiller - does audio work on your iOS device? Are you exporting from C2 as Cordova and then building in XDK?

    Thanks for you help.

  • Im with you. I had a process down to export to iOS when Ejecta/XDK was still around but now the sound doesn't work with a C2 iOs export to XDK.

    I've asked till I'm blue in the face but never get a definitive answer on the iOS -XDK export. All I get is the same regurgitation of outdated tutorials and 'other ways' of performing the process.

    Perhaps Ashley could chime in?

  • btw you can also add admob in cocoonjs build but you have to add cocoonjs plugin in c2 and then compile using premium account of cocoonjs....if you dont have that i can help you...add me on skype if needed...

    skype : mehta.himanshu14

    AFAIK you cannot use Admob natively in cocoonjs. You have to use MoPub and mediation which is problematic.

    I would appreciate more details though. Can you PM me?

  • Thanks aash - anybody else have any other ideas?

    Im reliant on admob and so have to use XDK. iOS sound used to work when Ejecta was around but now it does not with the 'new' cordova export.

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  • Hello all,

    I have a very simple project that plays a sound when a score hits 50. Works perfectly in Android and Web form but in iOS (iPhone 4s) no sound is played. I have both ogg and m4a audio filies included in my project.

    Im exporting as cordova, building in XDK (iOS build) and the sound plays in the XDK emulator. The only place the sound wont play is on the iOS device (iPhone) itself.

    Any suggestions welcome. Thanks!

  • Sorry - I assumed you are creating an 'apk' (you use XDK to do this)- the APK then runs on all Android devices. If your exporting from C2 as 'Amazon', then that's different. Perhaps somebody with more experience than I in exporting as 'amazon' can chime in.

  • Your issue is your app is targeting 'newer' versions of Android than your Android device is. What flavor of Android is your phone ? You can change the targeted 'minimum' API version of Android when building in C2/XDK.

    Here's a history:

    http://en.wikipedia.org/wiki/Android_version_history

  • I use:

    Name: admob

    Plugin ID: com.cranberrygame.phonegap.plugin.ad.admob

    Repo URL: github.com/cranberrygame/com.cranberrygame.phonegap.plugin.ad.admob

    Dont check the 'Plugin is located ...' checkbox.