JJEvil's Forum Posts

  • Mepis - I'm down. I could use the networking practice, and it would be nice to know a few of my indie design peers and see their projects.

  • I'm 36 myself and been programming on and off for most of my life - I think my first programme was written in BASIC and copied from a MAD magazine onto a Commodore 64 when I was like 6 or 7.

    I stumbled into an indie game job about 5 years ago after doing some hobbyist game stuff in my spare time, but it has only really paid off in the past year or so.

    I'm getting paid much less than now I was before I got into game development, but it's enough to get by on and a much more enjoyable job even if it is mostly making someone else's game idea become reality.

    I am actually 37 myself. You must have grown up in a nicer place than I did. Our elementary school had like 1 computer for everybody to share. I didn't get to mess with BASIC until 1993. High school computer class. I wrote a few cheesy games with it. A text game, a wrestling game where you entered your wrestler and opponent stats, move names, and finisher. It would mathematically mad lib a match for you and determine the winner with the stats and some random variables. I then wanted to do something graphical, so I created an adventure game where you played as a blob, because circles and squares were easy to draw on screen. The character was a circle with two square eyes.

    It wasn't long after that, I quit programming altogether. I always wanted to design video games. I had since I was a little kid. I went to college, and the computer course lineup seemed like it had been designed to keep certain people out. Most of the computer classes were taught by a truly, freakishly brilliant professor. But computers weren't as ubiquitous as they are today. I had to take FORTRAN and COBOL before I could take C. I got As in both classes but by the time I had finished 16 weeks of that, I was pretty much done with programming. I had given up going to art school, and I had given up going to DigiPen Game Design College. I was far too poor. I was not going to give up on at least getting a college degree that I could afford. But college killed my desire to program.

    However, nothing killed my desire to be a game designer. I have been a graphic designer for almost 20 years now. That's like playing your whole life in the minors. But I'm not worn out, I'm just warmed up, ready for the big leagues. I am going to make this game and people are going to have the opportunity to play it. It will be fun, clever, humorous and artful. And those thing will make it engaging.

    I'm with you. If I had to do this for a job and make someone else's game, I probably wouldn't enjoy it. Making my own game means I can have fun doing it, I can do it the way I want to, and I can experiment and use mechanics that don't follow a formula. I don't care if I get rich doing this. I just want to do this.

  • I'm 31 old now, and simple accomplished all my tasks in career, so, decided learn Construct 2 (since the first public release) and now I'm doing games as my hobby, also, learning manga, Comics and other types of 9th Arts.

    I can say with property, if you make games as you eat when you're alone in a isolated island for two weeks and find a banquet, you're safe, otherwise, don't try to live from games, specially these days, where games with good content are selling less than crap games.. But it's a talk for another time.

    I know. I decided to make the game I wanted rather than a game I know can sell. I'm putting my heart and soul into it. It's my first actual game.

  • Ok so I'm in this category... wrote my first games 32 years ago in 16kb.. still have the passion

    Currently working on random stuff, hoping to build enough skills to put out a quality game.

    Better on the coding side than the ideas/art/marketing side.

    Talk to me people

    PS: JJEvil your game looks great.

    Thanks. I'm just the opposite. I am a designer to the core, but I think logically enough to wrestle the code into doing what I want. I am going to have to find a collaborator at some point so I can focus on the design work. Thoug my full focus is not yet on design, you should check out the new screenshot post I just put up, it's getting better every day.

  • I'm 30 myself. I'm in college now. I started later in life. If it's a passion, keep at it. It's easy to become disenchanted this late in life because of how young many of the members in the industry are and the rate at which games come out. It seems like it should be so much easier than it is. The talent out there is amazing. Keep at it though. Maybe we should start a community for older, newbie game devs.

    The Golden Age club, lol. In all seriousness, I would be interested in discussing projects with others like me. And I have been looking for a way to find a solid collaborator for a while now. Might be worth putting together.

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  • http://imgur.com/a/hMLQQ

    My favorites:

    Shooting for a demo release in a month.

    Holler with your suggestions and questions.

  • I have a few:

    http://imgur.com/a/hMLQQ

    My favorites:

  • Here's a screenshot album of my game.

    http://imgur.com/a/CsOyn

    It's called B.LAST- Born to Last. I'm thinking of dropping the subtitle.

  • I'm turning 27 and I thought I was late to the party... Somehow I felt good about myself after reading this thread.

    I'm glad that I'm doing engineering job, I feel that it helped me to think of something complex and let me do something ambitious in C2, it's a dream, and yeah I'm totally going for it!!

    Challenge: As a person in late 20 like me, I find it very hard to juggle things around, I need to find stability in career, make sure I don't mess things up and need to build a career reputation. As old as I am, I have a job but no assurance in living if I quit.

    Games I'm working on: Nothing concrete for now, but I'm aiming (my dream that is) to build a successful multiplayer game or MMO hopefully. I feel I'm close to getting a reliable template for multiplayer game which I can recycle with a few game genre/mechanics.

    Whats really weird is posting a help wanted and having all the responses come from highschoolers. Nothing against them. I'm sure they're talented, but I would personally much rather collaborate with someone who I have a few things in common with.

  • for me the biggest problem is the day job and the kids that many people of our age have. if you can afford to do it full time (or have no choice due to unemployment etc) then the first may be less of a problem, but I think as you get to middle aged (yuck) then you pick up responsibilities that just eat into both your time and your creative energies.

    hence why I read the forum more than I code... the forum requires less brain cells.

    on the other hand, hopefully the older developer can persist longer and not give up so easily.

    I was unemployed for a while so I got a jump start on my current project. Now that I am working again, I try to squeeze every free minute in that I can get. One big worry is that I don't understand the audience these days, but I feel that if I make a good game and it's fun, it'll find its audience.

  • 43, spent too much time in crap jobs, and now that I'm back to computers, I find that its way too much to take in, plus relearning everything I forgot sucks.

    On the other hand, the young me would be amazed at what I can do already.

    I didn't really come from a programming background, but I was in the same boat. I went thought a series of unsatisfying jobs. When the last one ended, I got depressed for a while, but then I decided making my game was something I had to do. I rekindled the old flame, so to speak. I am working again, but building this game got me though a rough time.

  • I'm pushing forty and finally getting around to doing this thing that I've wanted to do for a long time now. I grew up on the classics, but didn't have the opportunity to go into game design when I was younger. I'm interested in swapping info and advice with others like me. There have been plenty of challenges starting this late in the game, but I face each one confident that I will prevail and finish my game. What sorts of challenges have you faced? What sort of projects are you working on?

  • I don't know if this matters to you or not, but I noticed once that the L parameter in the Adjust HSL goes from 50 to 150 instead of 0 to 100 like the others..

    Might be something to play around with. I'm just adjusting the hue right now. Is that video something you did in C2? It's pretty sweet.

  • Looks really cool and it seems like a lot of work went into this. The title screen could use a little bit of work still. It's not as good as the game itself and it kind of bothered me.

    Yeah, nothing showed up good against that green. That color layer is a transparent PNG with Adjust HSL effect applied. It picks a random color for the BG each load. It looks a lot better in darker colors. I'll need to do a more staged video later on, but right now I'm just full steam into making the game that I don't spend much time on showing off. Obviously, I want people to see what the game can do, so I should polish my publishing.

  • Looks pretty rad!

    If you don't mind a little feedback, the dark sprite on the dark background is kinda hard to see.

    Other than that, looks fun!

    I have a mechanism in game for changing the character colors. I picked a poor choice for this video, but it's easily corrected.