JJEvil's Forum Posts

  • I'll probably include one.... if I ever finish my game.

  • Hello community. My name is Joey. I'm a graphic designer by trade and a game design hobbyist. I've always wanted to make games but I live in an area that is devoid of game design jobs and communities. I don't have a programming background, but I do understand the logic from teaching myself web design and working with BASIC WAAAAAAAY back when, so C2 is perfect for me. I'm working on a metroidvania/rpg hybrid that I hope comes to fruition, and I plan on posting regular updates to these forums. If you're into that kind of thing, follow the project and give feedback whenever applicable.

  • imgur dot com slash a slash IZyNt

    I really wish I could post links already but rules are rules, lol.

    EDIT - Here we go:

    imgur.com/a/IZyNt

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  • Most of the work for the glow effects is done in Photoshop. You have to create a couple of different base graphics with edges that are transparent. Export them as png files so the transparency remains and when you use them as sprites in C2, add screen and lighten effects. Don't settle for one sprite. I layer 2-4 for each effect. I use different transparencies and effects until it produces the look I'm going for. My main issue right now is they don't show up well on black/very dark backgrounds. I'm thinking of putting a semi transparent gray behind them to mask the black BG and force the effects to work better. still experimenting, though. That should give you a base to experiment from until I can get around to doing a proper tutorial.

  • Looks pretty cool so far.

  • Everything seemed to run smoothly on my PC. Looks like you have the makings of something cool there. My only real gripe is digging with aswd, but I was weened on nintendo controllers so take that for what it's worth.

  • I'd be up for doing a tutorial. I have to get everything working the way I want it first. I only have about half of the lighting effects working in the game engine right now. I should probably focus on a playable demo, then I can break down how I did specific things.

  • Pretty cool. I have actually thought about putting my design portfolio online using C2. I could do a lot more a lot quicker than just scripting straight HTML5.

  • rekjl,

    I already built a prototype engine. I could probably make a functional game from it right now, but I wanted to incorporate the lighting effects and generally improve the look. Now I'm working on a rewrite to work the new stuff in and cleanup old, unused events. I have some of the lighting already working in the old engine. It's not too difficult, you just have to think creatively to get it to work properly. Once I've got posting privileges and a little free time, I'll put up a tutorial on some of the effects.

    JJEvil

  • Pretty cool. I'm on the fence as to whether to use procedural generation or create good old fashioned platformer levels in the game I'm working on. I don't have any digging, just a lot of shooting and jumping so I'll probably go with the latter. Something like this might be fun to try in the future, though.

  • Definitely gotta read this. Posting so I can find it later.

  • I started out wanting to use C2 to create a simple game engine. I'm a designer, not a programmer and I find C2 to be intuitive and the logic easy to understand. I began creating my game engine for a Metroidvania style RPG and it quickly took on a life of its own. I'm now re-writing the engine, adding features and redoing the test graphics I created. It's blossoming into a full game.

    Current features:

    • Simulated lighting effects
    • Variable Gravity
    • Item Pickups
    • NPC Dialogue
    • Assorted items and weapons
    • Jet boots
    • Contextual zooming
    • Spriter animated boss enemies (1 so far)
    • Other stuff that I'm forgetting

    I have screens and video on my tumblr blog. jjevil dot tumblr dot com

    Edit:

    jjevil.tumblr.com

    I can post text links now. =)