skelooth
I'm working on my first game. Getting the word out has been... frustrating. Though I'm not a lifelong developer, I am a lifelong gamer. I get the sense that the indie game landscape has changed drastically quite recently. I think that over the past couple of years, a few things like C2, Unity, the Steam Greenlight program, and the popularity of cheap, quickly made mobile games have caused a flood of both good and bad games to enter the market. How do you stand out with a mountain of games around you? I don't know. Relatively few people pay attention when I post, so I've decided the important thing it to make a kick ass game and not worry about the rest. If I make money off it, good. If nobody ever gives a damn that's not good, but oh well. At least I made a kick ass fun game.
EDIT: http://www.crunchpickle.com B.LAST