Jjanikowski's Forum Posts

  • In the past i had to use mopub to work in adds from admob. And then mopub takes a portion.

    Is there another way now to add googles admob directly to my games so i don't have to use mopub?

    thanks

    Josh

  • I had my trigger set to open a url. Once i switched it to Open url in a new window the problem fixed itself.

  • vapsy did you find the answer to your number 5? Did you get my PM?

  • I don't think its blocked by Kongregate. Ill post my triggers tonight and see if its my approach to linking thats the problem.

    Other games have external links. Not sure if they were developed with construct though.

  • Nope are you having the same issue?

  • I have my game published on kongregate.com on my last screen i have buttons linked to More games I developed and the android market download link. The links will not open when uploaded to Kongreagate.

    Do they have that blocked or is there a way to do that? The links work fine when viewed on my server just not on Kongreagate.

    Game link to view issue.

    http://www.kongregate.com/games/jdscams ... egill-life

    Thanks

    Josh

  • Does anyone have a list of Html5 games sites you you submit your games to like Kongregate?

    I like to get my game more exposure.

    Thanks

    Josh

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  • Does anyone have a stripped down example of making an object move according to the phones tilt?

    Still stuck on this movement for my game.

    Thanks

    Josh

  • Good idea. Thanks Ashley.

  • Im trying to get my ship to move with the tilt of the phone. Im using the commands below.

    My ship only moves to the left and up nothing else. any ideas on how to fix this?

    [attachment=0:2r5dvu61][/attachment:2r5dvu61]

  • Thanks ArcadEd and Eli0s. I'll test that out tonght.

  • I have the code below set up. It works the animation plays but each frame loads in back of the previous frames. They all stay on the screen. I assumed they would each show for only 1 second or so and stop and the end.

    Any suggestions would be great.

    [attachment=0:2fmocoyh][/attachment:2fmocoyh]

    [attachment=1:2fmocoyh][/attachment:2fmocoyh]

  • I got this to work a bit but it just goes in one direction.

    I want the "Commander" to respond to all tilts.

    What am i doing wrong below?

    [attachment=0:5ym0tsar][/attachment:5ym0tsar]

  • Nope not like an asshole at all....

    Ill play with those filters good idea. I see what you mean about the art and images combo.

    I do agree about the water background. I did rush this out to the market.

    The excitement got the best of me.

    Thanks for the conversation. I appreciate the feedback.

  • Dreqs,

    Thanks for the coments.

    So you would prefer art fish as opposed to real images? How come?

    I like the idea of the fisherman font. I design learning objects for colleges and B&I clients and we always have to stay away from funky fonts to ensure easy readability. That was my reasoning there.

    However i need to break that mentality for game design on my own.

    I appreciate the comments and suggestions.

    Josh