Jjanikowski's Forum Posts

  • Yesterday my ad fill rate was 14%. Does that mean only 14 percent of the time my game served ads?

    I use mopub and admob. Do I need to create accounts with other advertising companies other then admob?

    Any other ideas how to increase that?

  • Check it out my first game with Construct.

    market

    https://play.google.com/store/search?q= ... ill%20life

    web version

    http://www.scirra.com/arcade/addicting- ... egill-life

    Thanks Construct!

    [attachment=0:2i3qwjop]Screenshot_2014-04-11-20-37-58.png[/attachment:2i3qwjop]

  • Thanks for the hint. I tried intel but it didn't work with mopub or admob from what I was told.

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  • I got my first app on the market just recently. Trying to analyze my stats.

    What is the difference between "impressions" and "requests". I would think they are the same.

    my requests were 40 for today and impressions 0. Does that appear right?

    Fill rate 0.00

    Clicks 0

    Does it appear i have things set up correctly?

  • IF anyone has this issue heres how i solved it. Instead of using the first line of code below I used the second.

    Not sure why this worked but it did.

    jarsigner -verbose -keystore C:\Users\asdf\Desktop\Android\Android.BGL.keystore C:\Users\asdf\Desktop\Android\TBL.apk BGL

    jarsigner -verbose -sigalg SHA1withRSA -digestalg SHA1 -keystore C:\Users\asdf\Desktop\Android\Android.BGL.keystore C:\Users\asdf\Desktop\Android\TBL.apk BGL

  • I got my app on the market about a week ago. I made a change to the app recently.

    I saved my keystore file from the first publish.

    I attempted to resign it and zip align it. Every thing works good no errors in the command prompt.

    When i upload it to market and test it a few hours later it says the apk was not signed correctly.

    Has anyone had this issue? Any ideas how to fix it?

    Thanks

    Josh

  • Mine too Great!

  • Has anyone had difficulty getting approved by mopub? How long does it typically take?

  • GRRR!!!! Frustrating. i havent heard a thing form them yet.

  • Did you send them a message? I did and haven't recieved a response yet.

  • I just noticed this on my mopub page...

    Your access to Marketplace is currently being reviewed. You can enable your inventory and set minimum CPMs during this process; note that Marketplace will not serve ads until you have been approved. If you have questions, please contact .

    I wonder do you see the same?

    This could be the cause of the ads not showing.

    I noticed that i didnt have all my details filled in in my account.

    No payment details set up either.

    I did that and sent them an email for approval.

    Hoping that fixes it.

  • taniafbd--- did bremen's advice help?

    I'm having the same issue. I tried putting the whole code in there and still have test ads.

  • Yes i have all the same issues. have you resolved them yet?

    I wonder if i need to republish my apk to the app store after i fix settings in mopub and admob.

    I had my id set correctly in ludei but had a few things backwards in mopub.

    Also have the ECPM issue.

  • I read a few but it didn't specify if the ca-app is part of the code that needs to be placed.

    i got test adds up and my app is live now and its still showing the test adds.

  • What is my correct pub id to put into mopub?

    Does it begin with pub-74**********12

    or is it ca-app-pub-74************12

    or is it the ad code --- Ad unit ID: ca-app-pub-74*******************07

    Which one to i put into mopub?