JeZLee's Forum Posts

  • Hi, after a many more hours and numerous questions in the forums I am proud to release "Alpha 3c" of my very 1st "Construct 2" game project! Enjoy - JeZ+Lee

  • I believe it's because they are spawned after the explosion ,

    You can fix it by setting an event like this ...

    " On Every Ticks | Explosion : Move to top "

    Cheers !i,

    That worked perfectly, thanks!

    JeZ+Lee

  • <font size="5">Issues With Z Order Of Sprites - Need Some Help!</font>

    Hi,

    My Asteroids remake is progressing well

    with the help I receive in this forum.

    I have a display problem with my sprites:

    When an asteroid is blasted I display a fading explosion sprite.

    Problem is the the new smaller asteroids

    are being drawn above the explosion

    and I cant seem to fix this using "Z Order" commands in the IDE.

    Here is a URL link to the current stable project:

    http://16bitsoft.com/V2/Files/RocksInSpace/Alpha3/RocksInSpace_Alpha3a.capx

    Here is a screenshot of the issue:

    <img src="http://16bitsoft.com/V2/Files/RocksInSpace/Images/RIS_ExplosionBelowNewSmallerAsteroids-01.png" border="0">

    Hope someone can help, thanks!

    JeZ+Lee

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  • Hi, I am the original poster. Better z order controls in next release would be great! - Just need "Bring Forward"/"Send Backwards" commands to be added to the IDE, thanks! - JeZ+Lee

  • Here is a fixed capx that gives random direction: lewispcservice.com/downloads/RocksInSpace_Alpha3-Fixed.capx

    I changed your random motion lines to be set to random(360) for Angle:Set anglei,

    You fixed my problem!

    Thank you!

    Now I can continue with development...

    JeZ+Lee

  • Hi,

    I've uploaded the project at the following URL address:

    http://16bitsoft.com/V2/Files/RocksInSpace/Alpha3/RocksInSpace_Alpha3.capx

    Can someone have a quick look

    and tell my why the smaller asteroids

    don't move in random directions?

    Thanks!

    JeZ+Lee

  • Is it "angle of motion" or just the angle the asteroid is facing that should be set ?i,

    Angle of motion is what I am trying to set...

    JeZ+Lee

  • Look at the properties of the bullet behavior for your asteroid. Try using "Set angle" to no.i,

    Funny, I don't need this now, but thanks for pointing it out to us!

    Now when an asteroid is hit by player laser I display an explosion

    on top of the hit asteroid so it looks good.

    JeZ+Lee

  • <font size="5">Problem With Creating Smaller Asteroid Bullets</font>

    Hi,

    I am making a classic Asteroids game remake.

    I am at a point of blowing up larger asteroids and creating smaller ones.

    Please look at this developer screenshot and tell me what is wrong:

    <img src="http://16bitsoft.com/V2/Files/RocksInSpace/Images/RIS_CreateSmallerAsteroid_DirectionIssue-01.png" border="0" />

    The two smaller asteroids are created,

    but their direction of movement is not random?

    Hope you can help, thanks!

    JeZ+Lee

  • Hi

    Maybe you should use phisycs behavior? just apply it to your asteroid and add some actions - look at screenshot dropbox.com/s/b1ar45qm2j6v7bh/screen.jpg

    one problem - Wrap behavior doesn't work...i,

    Wrap behavior is necessary for this Asteroids remake.

    Anyone else have any ideas on how to stop a bullet sprite

    from changing rotation when it changes movement direction?

    Thanks!

    JeZ+Lee

  • Flash is the past, HTML5 is the future!

    JeZ+Lee

  • Finally got my 500 Reputation points.

    I've released Alpha 2 now and updated this post...

    (much more work to be done - still learning "Construct 2" IDE

    JeZ+Lee

  • Ok, finally reached 500 Reputation points...

    Here is a URL link to my current "Construct 2" game project:

    http://16bitsoft.com/V2/Files/RocksInSpace/Alpha2/RocksInSpace_A2.capx

    Hope someone can help, thanks!

    JeZ+Lee

  • If you post a link to a sample CAPX file we may be able to help a bit quicker...i,

    I can't post link URL's yet(not enough Reputation points)...

    I've tried to get the required 500 Reputation points but it's impossible!

    Sorry...

    JeZ+Lee

  • <font size="5">How Do I Stop A Bullet Sprite From Rotating?</font>

    Hi,

    I am making an Asteroids remake with "Construct 2".

    I've setup the Asteroid sprites as bullets.

    When the player's laser bullet hits an asteroid it goes in the opposite direction.

    The problem is the Asteroid sprite's rotation also changes and I do not want this.

    How would I stop a bullet sprite's rotation from changing when it changes movement direction?

    Thanks!

    JeZ+Lee