Jeswen's Forum Posts

  • Mr. moving entirely to Ubuntu is building a resource pack for Construct? Aww.

    I'm already doing a lot with my own projects but I'll contribute a few things. I don't know what styles would be wanted (probably all) but here's an example of some of mine:

    <img src="http://i19.photobucket.com/albums/b161/buddy40/Trees.png">

    Did them very quickly, but it should give somewhat of an idea of my style(s).

    (Edit: Doesn't have to be small either, can do large sprites as well.)

  • Anything to advance my 3D agenda! ... err wait ...

    No, I'd never do such a thing!

    Actually, I just though it was ironic is all.

  • I agree loading meshes should wait, but why not add a few more primatives? Let people experiment. Cylinder, Pyramid, Low Poly Sphere. Can all have box collision masks to keep it simple.

    I know you're focused on 2D, but if david can put in mesh distortion then I see no reason why you can't toss some primatives in. Rename the object 3D Shape, and use a selection or something.

  • The one discussed here.

  • Windows only... until that SDL thing is finnished.

    I didn't try the game, sorry. I have a thing about downloads with no preview.

  • I used PhotoZoom myself, but it's expensive. There is also ReShade, OnOne and a plugin for photoshop from PXL and Alien Skin (Blow Up).

    Not really any good free ones, at least none that run natively in windows. InfranView (which is free) has a resampler but it's mediocre at best.

    There's probably something out there for windows (besides DOS).

  • I may be wrong but I think he means in general what is it for, not why he used it.

    Not that I don't support commenting

  • Is your computer just not quite able to run it maybe?

  • If you mean it takes a long time to set up the layout, but is still running at a good framerate, then you could just make your own bar with the length tied to number of objects.

    Could still do this with a poor framerate, but it will be very jumpy hehe. Perhaps a simple "Now Loading" would suffice.

  • ranma: No worries It's hard to tell some stuff from text, which is why people always think I'm arguing lol.

    Rich: Say whaaa?

  • I work with mobile phones but not on games, so I won't comment on that. One thing I can think of that could use over 100 is bullets or something.

  • If I set it to +200 instead of +100, it misses by 4 pixels instead of 2, and then goes back to 1-2 pixels at +300.

    One run of +400 missed by 7 pixels.

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  • Uhh, I agree with you ... I said PNG is the best option because it is. That doesn't mean I don't think other options should be available, which is why I suggested zip. Also, jpeg would another option.

    As for how many times you've "told me" ... well, that was the first.

    And I know PNG won't compress further, that wasn't the point If you read again is said "so you don't have to use PNG." Which means, other formats beyond jpeg, etc.

  • lol, I just realized you guys are discussing ticks (no idea how I missed that) ... I thought there was pixel differences elsewhere.

    I actually have nothing to add then lol.

  • We're talking a difference of maybe 10 pixels here. Do you really have areas you can't jump to if you fall 10 pixels short? Or areas you can reach if you jump another 10 pixels high? Really?

    This is the only thing that caught my attention. What if someone is making a retro game, low resolution and all, I think every pixel is important.

    1-3 pixels seems fine, 10 actually doesn't. I guess though if Construct isn't intended for older styles and smaller pixel art, then they can go elsewhere.

    At 1080p resolution, 10 pixels is nothing ... at 320x240 or so ...

    If I sound rude, I don't mean to hehe. I work with mobile phones and 10 pixels is a big deal