So I made a 50,000x50,000 playfield, and spawned 3000 clusters of objects in it. Yeah the program wouldn't run, and it is the size of the numbers because when I reduced them it ran fine, albeit boringly.
It's basically a large space field filled with asteroids and stuff...but it needs to be that populated and it needs to be that large. Is there some way I can stream the objects from an array or something? Things are going to be changing in other places as well, so the objects need to be in memory somehow...either via an array or whatever.