Jermfire's Forum Posts

  • > Awesome. I might try a Sonic the hedgehog clone

    >

    i was thinking to clone need for speed underground2, and resell it under N4SU2 name hahahah hahaha EA will rape me ))

    You would get a buggy as hell live streaming court case that tends to lag at important parts. Every case update fixes some things but breaks more than it fixes. You start off with a copyright infringement charge: by sentencing time, you end up with Redistributing Copyright Material while producing content to encourage and promote child related speed accidents and violence. Oh and a hate crime, if your white and there's at least 1 smart black guy on the original N4SU2 team who can get ahold of Rev. Jesse Jackson or Al Sharpton. Then your really screwed. And this forum would be "under fire" for promoting your "dastardly ways".

    Would then go to a jail, where food and commodities are downloadable content.

  • Also right click in event sheet select "include event sheet"

    That way you can have your main game eventsheet then include character sheet, baddy sheet, items sheet ect...

    Sounds like what you were going for anyway.

    I take it you came from an Object Oriented Programming (OOP) style? Or just like to be organized

  • This is what I did so far and it works almost perfect since I can only do it for a max amount of numbers. If I use more C2 can't handle the amount. So I would have to keep repeating this method. Maybe someone has a better idea.

    A sample capx would help us understand what you are doing and what you are trying to achieve.

    Are you trying to make a random map generator? If so, there are some good examples on the forums.

  • I'm working on it, I had to make myself the login with facebook and the other stuff...

    I'm not making any plugin, I'm working with the php SDK, and for now I achieved this:

    when I finish to make everythings, I will add an option who want to make with a database, so, for example, if you want to store coin, diamond...etc, I will make a script who works with facebook...

    I'm making this for my game, but I will publish when I finish!

    Sounds like an interesting idea. I'll keep an eye out for your future post!

  • Implement this with multiplayer...dun dun duuuun!

  • Try uploading an html version to dropbox in your public folder(hopefully you have one if not something like google drive will do). there are plenty of sources to google on how or where to do it. Then try to connect to the linked game via multiple computers from different networks.

    It works with the built in multiplayer shooter demo.

    If your game has a always on lobby with no playable host, then you would have to get a host server. Might be able to find a free server host for testing purposes and upload there. Just make sure game hosting is allowed by the free host. Alot of them won't. 000webhost will ban you quick. even for testing.

  • wow this is so old and outdated. For anyone who finds this, there is a built in multiplayer plugin, and a facebook plugin as well.

    Currently, the Facebook plugin isn't working right out of the box, but there is a fix for it on the forums.

    Can I be a forum janitor? Outdated info like this is just taking up space and researcher's time, and could be either removed or marked as outdated at least. This still does appear in google search results too.

    While searching for other info, I've been discouraged at seeing "x" not supported or "y" is broken, only to find out later after I abandoned my project, I was misguided by old outdated information. I managed to stumble upon the new info buried deep in a thread that says "x" is supported or there is a fix for "y".

    Just a bit of rambling I guess, but a more tidy forum would be nice....

  • I have seen more christmas then you had hot dinners Jermfire.

    As far as I can remember, I have had a hot dinner, every day of my life. Wait. 365 days in a year so...

    365 x 29 = 10,585. So you've seen over 10,585 Christmases?? Dude. Are you Moses?

    lol jk. had to pick at ya on that one.

  • that's true but one must understand one has already given one answer therefore one must know one must do. I gave him something to read I did not asked him to download anything

    If you notice, He responded to my answer positively in an understanding way. I didn't do the work for him. I didn't give him anything, but point out a simple location that actually has to be further researched if you don't know anything about configuring http headers. So He is still doing the work himself, but is now guided in the right direction.

    You still seem to misunderstand his post. He wasn't referring to you giving him something to download.

    He is saying he doesn't want to download the file in his original question. He wants to know how to link to it.

    Do you, or do you not know how to get C2 to read a file from an external website without downloading?

    That is the whole question. Yes, we all including op know how to add an xml from our harddrive into the "files" folder and get Ajax to read from it. The original tutorial that everybody always links to doesn't address op's problem directly.

    What the question is: How can I get Ajax to call up Http://www.somewebsite.com/folder/iwantthis.xml and read from it.

    Did I break it down enough?

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  • Yes i've read but it's usless.

    I don't want download file from the website.

    He means he doesn't want to download the json file from that website. He wants to be able to read the link to it from inside C2 using Ajax.

  • Your choice not mine. If one wants to learn he or she would do anything. In your case sorry no comment

    Maybe they want to learn, just not able to explain themselves in a way we can understand...

    (I used to work with the special ed students in highschool. I know plently about lack of ways to express oneself.

    not saying he is special ed, but English may not be his native language. As well, there are certain terms used in game development and even in Construct 2, that may not be easy to express or readily understandable. )

    Flat out telling a person that you give up on them, and or they don't want to learn, when they are showing a simple lack of understanding/expression of words is degrading and rude. And really hurts one's spirit.

  • I think what he is having trouble with, is getting the game to read a json or xml file from an external server(url). An issue I was having as well at one point. By default, browsers are set to block those request, so you have to give that permission manually.

    I think this is what your after? Copied from tutorial.

    Making AJAX requests cross-domain or in preview

    By default, browsers block AJAX requests across domains. This means, for example, a game on scirra.com can request other pages on scirra.com, but cannot request pages on facebook.com. This is an important security feature of web browsers (it is not specific to Construct 2 or its AJAX object).

    Also, when previewing in Construct 2 the game runs on localhost. This counts as a different domain to the rest of the internet, so typically AJAX requests to any web page will fail during preview, unless the server explicitly allows cross-domain requests.

    *** (this part is the trouble. Lack of explanation here down)****

    If you want AJAX requests to your server to work from any domain, or in preview, you can configure it to send the following HTTP header:

    Access-Control-Allow-Origin: *

    This will enable AJAX requests from any domain, but you should still be aware of the possible security implications of this. For more information on cross-domain requests see HTTP access control on MDN.

  • the rectangle looks to be a sprite. Have you changed it to a tiled background and seen any difference?

  • so this requires phonegap? Or can I use it without phonegap?

  • waiting patiently for this...

    If the legendary Rex is working on/with this...rainbows would spew from eyeballs and mouth! lol

    Keep up the good work guys!