jeffige's Forum Posts

  • Is the pattern on the background?

  • Have you tried changing the angle of that object?

    Click on that object - in the right pane you'll see ANGLE. It looks like it's turned about 20 degrees.

    20 is clockwise.

    -20 is counterclockwise.

  • kab

    Couple of things - may be better to have controls in their own group (desktop, mobile) and if on mobile - System create object > up, down, etc. etc.

    Why only a space bar on mobile to jump? Better to separate the arrows - left/right on left side of screen - up/down on right side, since the spacebar sprite only jumps on mobile.

    This way you can easily manage the events/actions - touch right - move right. touch up - jump. Easy peasy.

    Also, mobile controls are very small, and collision polygon should be a bit larger than the actual arrow. Difficult to get him moving on mobile. I kept missing the buttons.

  • Someone with a bit more experience may know, but i don't think it's gonna work with the poof animation inside the bee.

    Best to just delete that poof animation and add it as its own object...

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  • You may have to go back and change webstorge to localstorage.

    Read This

  • foxium

    How long is your fade? Is it on the bee?

    Are you trying to make it work like i suggested?

    Move the poof up, under the bee > destroy.

  • beardedeagle

  • foxium

    Separate the animations. Add the 'poof' animation by itself.

    EVENT Bee on collision with (whatever kills it) ACTION 1 Bee Destroy ACTION 2 Bee Spawn Poof on layer X (image point 0)

    Then there's no need to resize.

    *edited - sorry been up all night

  • foxium

    So the bee flies around? When does the 'poof' animation play? When the bee lands on something or when the bee is destroyed?

  • kab Yes.

    Cause with the 'or' in between keyboard and floor, hero can still move right if he IS NOT on the floor.

    You want 'On the floor' to be the main event on both keyboard and touch.

    (main event) on floor

    (sub-event) keyboard

    (main event) on floor

    (sub-event) on touch

    If you are making a platformer - use platform behavior. Then:

    Touch > On touched ARROW UP - Hero > Simulate platform pressing jump.

  • kab I understand now after seeing your image. You can't have the 'or' between keyboard and is on floor.

    What mekonbekon says should work.

    1st you have to test if hero is on floor (main event)

    Right click on that event > ADD - sub event > Right arrow is down

    Right click on that event again > ADD - sub event > Touch

    Imo it's better to separate desktop and mobile controls, each in their own group.

    At the start of the game, if they TOUCH play - System > set group active "mobile controls"

    On any key pressed (or whatever key you want) - System > set group active "desktop controls"

  • Phoenixbowman

    This is one of my thumbsticks, and the easiest to follow:

    Again, it seems like a lot, but it does move pretty fluidly. And if you'd like, you can set the thumbstick (the small inner circle) at 0% opacity so it won't be seen.

    There is a way to do this just with a touch input and without a thumbstick, but imo users tend to slide their thumb around the screen, which makes them have to stop, lift their thumb and bring it back down to the corner. This way it gives them a point of reference for their thumb.

  • 1st question: why do you need to add those to your project?

    2nd question: are those for the build after exporting your C2 project?

  • Imo having even a small circle inside a larger one helps the user visually. Someone helped me with this before, having a small circle inside a larger one. And it was constant and fluid.

    The smaller circle did not need to recenter to move again.

    I'll see if i still have that capx later today. In the meantime, do a forum search for 'thumbstick' and browse through the posts.

  • I'll be at my laptop in about an hour or so, to better help.

    I can't remember the exact properties, but usually the top properties are the most important.

    Have a look at physics