Start of layout > localstorage check item
Localstorage on item exists > get item (get is not needed anymore, but I haven't figured out how to get item, so i left it)
Localstorage on item get > system set item to localstorage.itemvalue
Once and done.
I have ALL my localstorage on splash screen, about 25 of them. No worries. Cause you should be setting item to globalvariable after get. And GV's are...well...Global.
What do you mean by loaded and uploaded?
Do you mean fetched the loaded into tge game?
Takes mine about 0.5 secs.