jeffige's Forum Posts

  • I'm not at my laptop so i can't see your capx...

    But...

    To make an 'or' condition - click on the left most part of the event, so both the event AND action are highlighted. Right click (i believe) and a box will appear.

    Click on 'make or block'

    Repeat the right click action as i said above. This time choose 'add event below'.

    Add your 'Touch - on Touched object' event.

    Now click and hold in the middle of that event, drag it up to the event above.

    It should look like:

    Keyboard - Right arrow is down

    Hero is on floor

    OR

    Touch - On Touched object.

  • I won't be back at my computer till later today, but now that i see it.... Physics behavior on the block might be a good start. This will allow in-game gravity to take over, almost like in the real world.

    You'll probably have to mess with the settings to get it how you like.

  • No clue what you're trying to convey. Upload a screenshot so we may better understand.

  • I don't think it's possible.

    Essentially it would be 1 animation (the run) on top of another animation (the sword attack), so you'll have to animations playing at the same time and see two different sprites.

    You're gonna need to recreate the run and add the sword attack to those frames. So when you are running and want to attack, the frames will switch seamlessly.

    Sorry, but that's the only way to do it.

  • Can you be more specific?

    Have an example?

  • Yes. If you have an IAP plugin and set it up in the google dev console, Google will keep records of the purchases.

    Such as No Ads. If the user makes a purchase to disable ads, it is recorded on Google's side.

    The purchases are stored on Google servers, not the user's device.

    Just have to make sure the events/actions are correct. That's what Alpha testing is for.

  • Play Store will handle all purchases made. Just have to add the action: restore purchases.

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  • Are you using official C2 plugins or 3rd party such as cranberrygame's plugins?

  • In my game the music and sounds play, but as soon as google game logs in they stop playing.

    Anyone else have this problem?

    I'm using cranberrygame plugins.

  • I'm wondering if the google game services takes a kind of control of the game. Like all the focus is on google logging in and showing leaderboards.

    I had google game login on menu then changed it to another layout. On the start of Menu layout the music would start playing, but as soon as google game started to login the user, the music would stop.

    Kind of the same issue now. I haven't left the game for any matter of time, so the issue you mention doesn't seem likely, but i will still check it out. Always good to learn.

    Also, since i'm using cranberrygame's game plugin, wonder if that may be an issue.

  • On the start of gameplay i have a countdown. On the end of that countdown the music starts, along with sound fx. When the player dies, the music gets paused.

    Over and over.

    But i have a problem with google game services ( cranberrygame - plugin - game) that when the leaderboard is shown or when the player logs in, when you return to the gameplay no music or sounds play. It doesn't happen always, but enough for someone to tell there's something wrong.

    And the status bar, which was hidden throughout the layouts, is now visible again. That i can handle.

    But i can't figure out how to get the music and sound fx to play again. If i back out of the game and run it again, it works fine. But constantly checking leaderboards, the sounds are gone again.

    Anyone have any ideas?

  • Yeah, kinda meed that browser.

    I was thinking about going to cocoon, hate paying that much just to get rid of a splash screen though.

  • Only thing that may come to mind without seeing the capx is...check your animation properties. Something may be off with that.

  • I think time scale works like dt. But i may be wrong. Check the manual... Search time scale.

  • Loop?