The native System | Save Game is pretty bugged, but for small project it works well.
(It's bugged with tweens, it's bugged with timelines, it's bugged with z order. No I don't really have time to report the bugs as I'd have to spend a long time to try and reproduce it or to strip down my 8 months dev project for this.)
Having said that, is there any reason why we cannot delete a save game key?
Triggering a save game creates an indexedDB entry with a random name based on the game, yet there is no knowledge of that.
Then inside that indexedDB it creates keys for each save, again, we cannot get that info from C3.
If we would know the name of the indexedDB, we could then delete entries, which is something completely normal for a game, to delete Saves: dev.to/pandresdev/delete-data-from-indexeddb-3231
Am I missing something maybe?