Je Fawk's Forum Posts

  • Hello :)

    Any chance the scrollview can be updated to include horizontal scrolling? (which can be done via laptop trackpad or mouse with mouse wheel that allows for horizontal scroll)

    Thanks for the plugins, they're great!

  • Looking forward for more info on this :) stellet help us :D

  • Unprofessional I'm using the web app right now since the desktop one crashes with a nwjs bug. The only thing I'm missing from the deskop app is to save my projects as a project folder, maybe Ashley will implement it when he's got some spare time :P

    On the other hand I've noticed the desktop app to be less resource-intensive (RAM-wise) especially when previewing big projects.

    Regarding porting plugins it's kinda easy if you know what you're doing. I ported some and remade some things using in-built stuff. For some reason they removed some var thing and some C3 plugins like valery popovs's JS and others don't work anymore. I'd stay far away from plugins if I were you, unless you make small games with a plugin that works right now and never intend on updating it since some things just change so much it breaks half of them.

    "give me an honest answer" if i'd feel like lying i'd go on reddit or something :D

    About the browser interface I can't say I mind. In some cases it gets in the way (when Chrome has bugs), but then again in most actually I like it. I like having access to the dev tools and changing things like that damn dim whenever a popup opens, kills my eyes, so I can just remove it which is pretty damn awesome!

    Another cool thing is that I could pick up a small project from my phone or whatever and the cross platform is again really great.

    C3 has gone a long way since it was released, it's definitely worth it compare to C2, especially if you don't bother porting things. My advice is for you to finish whatever projects you have in C2 and then start new ones in C3.

    gph.is/g/4o6Rz6K

    (couldn't get the embed to work or I stupid)

  • Unprofessional I've been making games for a living for about 5 years now using Construct and porting my projects to C3 from C2 was a huge hassle but definitely worth it in the end. My projects are pretty huge and C3 nowadays handle them decently.

    This is the project stats of one which should go on Steam...at some point.

    The current desktop version is bugged from nwjs and has an issue they'll hopefully fix soon. The desktop version is just the app wrapped with a bit more functionality.

    If you rely a lot on plugins I'd say you might have some problems, otherwise C3 for me was great. Kinda sucked since I started using it from beta and that was hindering me a lot but that's my fault.

  • Awesome, gonna try it out, hopefully no more crashes :S

    Nah still crashes, useless.

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  • Awesome, gonna try it out, hopefully no more crashes :S

  • Looking forward to this on the C3 addon page

  • Take into consideration the C3 runtime ^^

  • Wow thanks

    Vpick most likely not.

  • Btw please fix this issue of trying to connect to a random room while connected to a room. Getting alerts with js errors is not too great.

    I used 4.0.0.9, modified the demo-test from self hosting to photon cloud, added app id, previewed.

    The demo started, connected to a room after which i pressed join random room (obviously a bad idea)

  • ThePhotons I'm running 4.0.0.8, I checked the changelog for 4.0.0.9 but couldn't find anything.

    In the version I'm using I don't seem to be connected to a master server. I got a server for self hosting and the game works via wss but I get error messages when I try to gets appPeerCount and lobby stats, etc.

    I've tested the game and it's running great with up to 10 people, so I don't understand how I'm not connected to the master server hmm..

    Would you know any issue with this?

    I checked the demo-test with the 4.0.0.9 plugin, self hosted and the app stats update triggers only for an actor when he leaves; it doesn't trigger for anyone else

  • Awesome! This would be very useful

  • First off, the Function.ReturnValue should only be used inside a function, at the end of the code hopefully, otherwise it will not do anything.

    Remove the function and put it's content in the code for now. Whenever there is a bug in a code (not necessarily in C2) start removing useless things that can cause problems.

    Divide and conquer.

  • It's hard to understand your code, maybe you can provide a screenshot or something? Also I don't know demo-pool from the photon example so I'm rather clueless.